Simulating Speech with a Physics-Based Facial Muscle Model

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a physically based system for creating animations of novel words and phrases from text and audio input based on the analysis of motion captured speech examples. Leading image based techniques exhibit photo-real quality, yet lack versatility especially with regard to interactions with the environment. Data driven approaches that use motion capture to deform a three dimensional surface often lack any anatomical or physically based structure, limiting their accuracy and realism. In contrast, muscle driven physics-based facial animation systems can trivially integrate external interacting objects and have the potential to produce very realistic animations as long as the underlying model and simulation framework are faithful to the anatomy of the face and the physics of facial tissue deformation. We start with a high resolution, anatomically accurate flesh and muscle model built for a specific subject. Then we translate a motion captured training set of speech examples into muscle activation signals, and subsequently segment those into intervals corresponding to individual phonemes. Finally, these samples are used to synthesize novel words and phrases. The versatility of our approach is illustrated by combining this novel speech content with various facial expressions, as well as interactions with external objects.
Description

        
@inproceedings{
10.2312:SCA/SCA06/261-270
, booktitle = {
ACM SIGGRAPH / Eurographics Symposium on Computer Animation
}, editor = {
Marie-Paule Cani and James O'Brien
}, title = {{
Simulating Speech with a Physics-Based Facial Muscle Model
}}, author = {
Sifakis, Eftychios
 and
Selle, Andrew
 and
Robinson-Mosher, Avram
 and
Fedkiw, Ronald
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-5288
}, ISBN = {
3-905673-34-7
}, DOI = {
10.2312/SCA/SCA06/261-270
} }
Citation