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dc.contributor.authorKim, Yootaien_US
dc.contributor.authorMachiraju, Raghuen_US
dc.contributor.authorThompson, Daviden_US
dc.contributor.editorMarie-Paule Cani and James O'Brienen_US
dc.date.accessioned2014-01-29T07:24:14Z
dc.date.available2014-01-29T07:24:14Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-34-7en_US
dc.identifier.issn1727-5288en_US
dc.identifier.urihttp://dx.doi.org/10.2312/SCA/SCA06/033-042en_US
dc.description.abstractIn this paper, we propose a novel path-based control method for generating realistic smoke animations. Our method allows an animator to specify a 3D curve for the smoke to follow. Path control is then achieved using a linear (closed) feedback loop to match the velocity field obtained from a 3D flow simulation with a target velocity field. The target velocity field can be generated in a variety of ways and may include the small scale swirling motion characteristic of turbulent flows. We provide several examples of complex smoke paths to demonstrate the efficacy of our approach.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Animationen_US
dc.titlePath-based Control of Smoke Simulationsen_US
dc.description.seriesinformationACM SIGGRAPH / Eurographics Symposium on Computer Animationen_US


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