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    Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm

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    139-145.pdf (320.5Kb)
    Date
    2005
    Author
    Duysak, A.
    Zhang, J. J.
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    Abstract
    We propose a method to develop a unique head model to be used in craniofacial surgery simulations. This method considers the shape of the head and skull structure and provides a polygonal model, which includes different tissue layers with realistic tissue thickness. We also introduce the use of the new deformation simulation technique called mass-spring chain algorithm in simulation of facial tissue deformations caused by operations on the bone structure. This method produces plausible results and considerably reduces the simulation time.
    BibTeX
    @inproceedings {10.2312:LocalChapterEvents:TPCG:TPCGUK05:139-145,
    booktitle = {EG UK Theory and Practice of Computer Graphics},
    editor = {Louise M. Lever and Mary McDerby},
    title = {{Fast Simulation of Facial Tissue Deformations Using Mass-Spring Chain Algorithm}},
    author = {Duysak, A. and Zhang, J. J.},
    year = {2005},
    publisher = {The Eurographics Association},
    ISBN = {3-905673-56-8},
    DOI = {10.2312/LocalChapterEvents/TPCG/TPCGUK05/139-145}
    }
    URI
    http://dx.doi.org/10.2312/LocalChapterEvents/TPCG/TPCGUK05/139-145
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    Eurographics Association copyright © 2013 - 2023 
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    Theme by @mire NV
    System hosted at  Graz University of Technology.
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