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dc.contributor.authorFurukawa, R.en_US
dc.contributor.authorKawasaki, H.en_US
dc.contributor.authorIkeuchi, K.en_US
dc.contributor.authorSakauchi, M.en_US
dc.contributor.editorP. Debevec and S. Gibsonen_US
dc.date.accessioned2014-01-27T14:06:24Z
dc.date.available2014-01-27T14:06:24Z
dc.date.issued2002en_US
dc.identifier.isbn1-58113-534-3en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGWR02/257-266en_US
dc.description.abstractImage-based object modeling can be used to compose photorealistic images of modeled objects for various rendering conditions, such as viewpoint, light directions, etc. However, it is challenging to acquire the large number of object images required for all combinations of capturing parameters and to then handle the resulting huge data sets for the model. This paper presents a novel modeling method for acquiring and preserving appearances of objects. Using a specialized capturing platform, we first acquire objects geometrical information and their complete 4D indexed texture sets, or bi-directional texture functions (BTF) in a highly automated manner. Then we compress the acquired texture database using tensor product expansion. The compressed texture database facilitates rendering objects with arbitrary viewpoints, illumination, and deformation.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleAppearance based object modeling using texture database: Acquisition, compression and renderingen_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US


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