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dc.contributor.authorRitter, Lincolnen_US
dc.contributor.authorLi, Wilmoten_US
dc.contributor.authorCurless, Brianen_US
dc.contributor.authorAgrawala, Maneeshen_US
dc.contributor.authorSalesin, Daviden_US
dc.contributor.editorTomas Akenine-Moeller and Wolfgang Heidrichen_US
dc.date.accessioned2014-01-27T14:55:57Z
dc.date.available2014-01-27T14:55:57Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-35-5en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGWR/EGSR06/371-376en_US
dc.description.abstractWe present an interactive texture painting system that allows the user to author digital images by painting with a palette of input textures. At the core of our system is an interactive texture synthesis algorithm that generates textures with natural-looking boundary effects and alpha information as the user paints. Furthermore, we describe an intuitive layered painting model that allows strokes of texture to be merged, intersected and overlapped while maintaining the appropriate boundaries between texture regions. We demonstrate the utility and expressiveness of our system by painting several images using textures that exhibit a range of different boundary effects.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Picture/Image Generation - Display algorithms I.3.3 [Computer Graphics]: Methodology and Techniques - Interaction techniques I.4.7 [Image Processing and Computer Vision]: Feature Measurement - Textureen_US
dc.titlePainting With Textureen_US
dc.description.seriesinformationSymposium on Renderingen_US


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