A Ray-Slice-Sweep Volume Rendering Engine

Loading...
Thumbnail Image
Date
1997
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Ray-slice-sweeping is a plane sweep algorithm for volume rendering, The compositing buffer sweeps through the volume and combines the accumulated image with the new slice of just-projected voxels. The image combination is guided by sight rays from the view point through every voxel of the new slice. Cube-4L is a volume rendering architecture which employs a ray-slice-sweeping algorithm. It improves the Cube-4 architecture in three ways. First, during perspective projection all voxels of the dataset contribute to the rendering. Second, it computes gradients at the voxel positions which improves accuracy and allows a more compact implementation, Third, Cube-AL has less control overhead than Cube-4.
Description

        
@inproceedings{
10.2312:EGGH/EGGH97/121-129
, booktitle = {
SIGGRAPH/Eurographics Workshop on Graphics Hardware
}, editor = {
A. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneider
}, title = {{
A Ray-Slice-Sweep Volume Rendering Engine
}}, author = {
Bitter, Ingmar
 and
Kaufman, Arie
}, year = {
1997
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
0-89791-961-0
}, DOI = {
10.2312/EGGH/EGGH97/121-129
} }
Citation