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    A Ray-Slice-Sweep Volume Rendering Engine

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    121-129.pdf (1.043Mb)
    Date
    1997
    Author
    Bitter, Ingmar
    Kaufman, Arie
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    Abstract
    Ray-slice-sweeping is a plane sweep algorithm for volume rendering, The compositing buffer sweeps through the volume and combines the accumulated image with the new slice of just-projected voxels. The image combination is guided by sight rays from the view point through every voxel of the new slice. Cube-4L is a volume rendering architecture which employs a ray-slice-sweeping algorithm. It improves the Cube-4 architecture in three ways. First, during perspective projection all voxels of the dataset contribute to the rendering. Second, it computes gradients at the voxel positions which improves accuracy and allows a more compact implementation, Third, Cube-AL has less control overhead than Cube-4.
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH97:121-129,
    booktitle = {SIGGRAPH/Eurographics Workshop on Graphics Hardware},
    editor = {A. Kaufmann and W. Strasser and S. Molnar and B.-O. Schneider},
    title = {{A Ray-Slice-Sweep Volume Rendering Engine}},
    author = {Bitter, Ingmar and Kaufman, Arie},
    year = {1997},
    publisher = {The Eurographics Association},
    ISSN = {1727-3471},
    ISBN = {0-89791-961-0},
    DOI = {10.2312/EGGH/EGGH97/121-129}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH97/121-129
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    Eurographics Association copyright © 2013 - 2023 
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