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    Design Principles of Hardware-based Phong Shading and Bump Mapping

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    003-009.pdf (617.2Kb)
    Date
    1996
    Author
    Bennebroek, K.
    Ernst, I.
    Rüsseler, H.
    Wittig, O.
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    Abstract
    The VISA+ hardware architecture is the first of a new generation of graphics accelerators designed primarily to render bump-, texture-, environment- and environment-bump-mapped polygons. This paper presents examples of the main graphical capabilities and discusses methods and simplifications used to create high quality images. One of the key concepts in the VISA+ design, the use of reflectance cubes, is predestined for environment mapping. In combination with bump- and texture­ mapping it shows the strength of our new architecture. Furthermore it justifies some of the decision's made duringsimulation and development of the complex VISA+ architecture.
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH96:003-009,
    booktitle = {Eurographics Workshop on Graphics Hardware},
    editor = {Bengt-Olaf Schneider and Andreas Schilling},
    title = {{Design Principles of Hardware-based Phong Shading and Bump Mapping}},
    author = {Bennebroek, K. and Ernst, I. and Rüsseler, H. and Wittig, O.},
    year = {1996},
    publisher = {The Eurographics Association},
    ISSN = {-},
    ISBN = {-},
    DOI = {10.2312/EGGH/EGGH96/003-009}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH96/003-009
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    • EGGH96: Eurographics Workshop on Graphics Hardware 1996

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    Eurographics Association copyright © 2013 - 2023 
    Send Feedback | Contact - Imprint | Data Privacy Policy | Disable Google Analytics
    Theme by @mire NV
    System hosted at  Graz University of Technology.
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