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dc.contributor.authorRenz, Oliveren_US
dc.contributor.authorGroene, Alwinen_US
dc.contributor.editorA. Kaufmanen_US
dc.date.accessioned2014-02-06T14:15:17Z
dc.date.available2014-02-06T14:15:17Z
dc.date.issued1991en_US
dc.identifier.isbn-en_US
dc.identifier.issn-en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH91/020-033en_US
dc.description.abstractExperiences with the realization of an object processor using a silicon compiler will be described. Object processors are parts of the object oriented display processor architecture PROOF (Pipeline for Rendering in an Object Oriented Framework; [9] and [8]). Placed in an object processor pipeline the object processors perform the scan conversion, the interpolation of the depth values and the normal vectors of the primitive objects of a scene to be rendered. The suitability of the silicon compiler GENESIL^ 1 for the development of graphics hardware will be examined using the object processor as an example.en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSilicon Compilers for Graphics Hardware Designen_US
dc.description.seriesinformationEurographics Workshop on Graphics Hardwareen_US


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