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    Developments in High Performance CGI Systems

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    059-070.pdf (795.5Kb)
    Date
    1986
    Author
    Grimsdale, R L.
    Lister, P. F.
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    Abstract
    This contribution describes some work being undertaken in the design andimplementation of architectures for high performance Computer Image Generationfor a range of applications from workstations to flight simulator visual systems.The work to be described uses a model based on a polygon representation anduses a Geometry Processor sub-system, with a flexible architecture known asMAGIC. This system performs the transformation of the polygon from the 3-Drepresentation to the 2-D perspective projection to the viewing screenco-ordinates and also provides a clipping operation optional in 3-D or 2-D.Two different types of scan conversion system are described, the first the ZoneManagement Processor uses the coherence inherent in the polygon and thesecond system based on a Line Processor uses coherence with spans.
    BibTeX
    @inproceedings {10.2312:EGGH:EGGH86:059-070,
    booktitle = {Eurographics workshop on Graphics Hardware},
    editor = {W. Strasser},
    title = {{Developments in High Performance CGI Systems}},
    author = {Grimsdale, R L. and Lister, P. F.},
    year = {1986},
    publisher = {The Eurographics Association},
    ISSN = {1727-3471},
    ISBN = {3-540-18222-5},
    DOI = {10.2312/EGGH/EGGH86/059-070}
    }
    URI
    http://dx.doi.org/10.2312/EGGH/EGGH86/059-070
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    • EGGH86: Eurographics Workshop on Graphics Hardware 1986

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