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dc.contributor.authorHan, Boen_US
dc.contributor.authorZhou, Bingfengen_US
dc.contributor.editorMarc Olano and Philipp Slusalleken_US
dc.date.accessioned2013-10-28T10:04:57Z
dc.date.available2013-10-28T10:04:57Z
dc.date.issued2006en_US
dc.identifier.isbn3-905673-37-1en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttp://dx.doi.org/10.2312/EGGH/EGGH06/079-086en_US
dc.description.abstractTo accelerate computation intensive video decoding tasks, we present a novel framework to offload most decoding operations to current GPUs. Our method is based on rendering graphics points and suitable for block-based video standards. By representing video blocks as graphics points, we achieve great flexibility and high parallelism to utilize the GPU s pipelined stream processing architecture. The computational resources within texture units and blending units are also exploited to facilitate computations. We propose a high performance implementation of IDCT on GPUs, which efficiently excludes most zero-value coefficients to save the bandwidth and the computations. Compared with the existing quad-based representation, our point based implementation of MC greatly reduces data transfer and redundancy. We have demonstrated the efficiency of our proposed framework by a MPEG-2 decoder. Our results indicate a significant improvement over prior CPU and GPU solutions.en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Graphics hardwareen_US
dc.titleEfficient Video Decoding on GPUs by Point Based Renderingen_US
dc.description.seriesinformationGraphics Hardwareen_US


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