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dc.contributor.authorIgarashi, Yukien_US
dc.contributor.authorIgarashi, Takeoen_US
dc.contributor.authorSuzuki, Hiromasaen_US
dc.date.accessioned2015-02-21T17:59:47Z
dc.date.available2015-02-21T17:59:47Z
dc.date.issued2008en_US
dc.identifier.issn1467-8659en_US
dc.identifier.urihttp://dx.doi.org/10.1111/j.1467-8659.2008.01318.xen_US
dc.description.abstractA knitted animal is made of a closed surface consisting of several knitted patches knitted out of yarn and stuffed with cotton (Fig. 1). We introduce a system to create a knitting pattern from a given 3D surface model (mainly designed for rotund animal models). A knitting pattern is an instructional diagram describing how to knit yarn to obtain a desired shape. Since the creation of knitting patterns requires special skill, this is difficult for nonprofessionals. Our system automates the process and allows anyone to obtain his or her original knitting patterns from a 3D model. The system first covers the surface of the model with parallel winding strips of constant width. The system then samples the strip at constant intervals to convert it into a knitting pattern. The result is presented in a standard visual format so that the user can easily refer it during actual knitting. We show several examples of knitted animals created using the system.1Example of a knitted animal. A typical knitted animal consists of several circular and cylindrical patches.en_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleKnitting a 3D Modelen_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.description.number7en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01318.xen_US
dc.identifier.pages1737-1743en_US


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  • 27-Issue 7
    Pacific Graphics 2008 - Special Issue

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