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SkyGAN: Towards Realistic Cloud Imagery for Image Based Lighting
(The Eurographics Association, 2022)
Achieving photorealism when rendering virtual scenes in movies or architecture visualizations often depends on providing a realistic illumination and background. Typically, spherical environment maps serve both as a natural ...
Alignment and Reassembly of Broken Specimens for Creep Ductility Measurements
(The Eurographics Association, 2022)
Designing new types of heat-resistant steel components is an important and active research field in material science. It requires detailed knowledge of the inherent steel properties, especially concerning their creep ...
Efficient High-Quality Rendering of Ribbons and Twisted Lines
(The Eurographics Association, 2022)
Flat twisting ribbons are often used for visualizing twists along lines in 3D space. Flat ribbons can disappear when looking at them under oblique angles, and they introduce flickering due to aliasing during animations. ...
Precomputed Discrete Visibility Fields for Real-Time Ray-Traced Environment Lighting
(The Eurographics Association, 2022)
Rendering environment lighting using ray tracing is challenging because many rays within the hemisphere are required to be traced. In this work, we propose discrete visibility fields (DVFs), which store visibility information ...
A Moving Least Squares Material Point Method for Varied Porous Material Interactions and Non-sticky Coupling of Phases
(The Eurographics Association, 2022)
The Material Point Method (MPM) has become very popular in computer graphics due to its capability to handle a variety of materials and ease of coupling for multi-material simulations. However, MPM suffers from numerical ...
An Overview of Techniques for Egocentric Black Hole Visualization and Their Suitability for Planetarium Applications
(The Eurographics Association, 2022)
The visualization of black holes is used in science communication to educate people about our universe and concepts of general relativity. Recent visualizations aim to depict black holes in realtime, overcoming the challenge ...
A Real-Time Adaptive Ray Marching Method for Particle-Based Fluid Surface Reconstruction
(The Eurographics Association, 2022)
In the rendering of particle-based fluids, the surfaces reconstructed by ray marching techniques contain more details than screen space filtering methods. However, the ray marching process is quite time-consuming because ...
Spectral Upsampling Approaches for RGB Illumination
(The Eurographics Association, 2022)
We present two practical approaches for high fidelity spectral upsampling of previously recorded RGB illumination in the form of an image-based representation such as an RGB light probe. Unlike previous approaches that ...
HandFlow: Quantifying View-Dependent 3D Ambiguity in Two-Hand Reconstruction with Normalizing Flow
(The Eurographics Association, 2022)
Reconstructing two-hand interactions from a single image is a challenging problem due to ambiguities that stem from projective geometry and heavy occlusions. Existing methods are designed to estimate only a single pose, ...
Relaxed Parallel Priority Queue with Filter Levels for Parallel Mesh Decimation
(The Eurographics Association, 2022)
We propose a novel implementation of a parallel priority queue in the context of multithreaded mesh decimation. Previous parallel priority queues either have a major bottleneck when extracting nodes, cannot guarantee ...