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Interactive Interpolation of Metallic Effect Car Paints
(The Eurographics Association, 2018)
Metallic car paints are visually complex materials that, among others effects, exhibit a view-dependent metallic sparkling, which is particularly difficult to recreate in computer graphics. While capturing real-world ...
An Improved Multiple Importance Sampling Heuristic for Density Estimates in Light Transport Simulations
(The Eurographics Association, 2018)
Vertex connection and merging (VCM) is one of the most robust light transport simulation algorithms developed so far. It combines bidirectional path tracing with photon mapping using multiple importance sampling (MIS). ...
Hierarchical Additive Poisson Disk Sampling
(The Eurographics Association, 2018)
Generating samples of point clouds and meshes with blue noise characteristics is desirable for many applications in rendering and geometry processing. Working with laser-scanned or lidar point clouds, we usually find region ...
Capturing Floor Exercise from Multiple Panning-Zooming Cameras
(The Eurographics Association, 2018)
By panning and zooming camera, a system of the multiple cameras can obtain wider range of common field of views. It means that an image based motion capture system can measure bodies in motion of wider range. To do so, a ...
Compressed Bounding Volume Hierarchies for Efficient Ray Tracing of Disperse Hair
(The Eurographics Association, 2018)
Ray traced human hair is becoming more and more ubiquitous in photorealistic image synthesis. Despite hierarchical data structures for accelerated ray tracing, performance suffers from the bad separability inherent with ...
GPU-based Real-time Cloth Simulation for Virtual Try-on
(The Eurographics Association, 2018)
We present a novel real-time approach for dynamic detailed clothing simulation on a moving body. The most distinctive feature of our method is that it divides dynamic simulation into two parts: local driving and static ...
Visual Analysis of Sentiment and Stance in Social Media Texts
(The Eurographics Association, 2018)
Despite the growing interest for visualization of sentiments and emotions in textual data, the task of detecting and visualizing various stances is not addressed well by the existing approaches. The challenges associated ...
Quantitative Validation of Physically Based Deformable Models in Computer Graphics
(The Eurographics Association, 2018)
This paper presents a novel software framework for quantitative validation of physically-based deformable models in computer graphics. In the majority of previous studies, validation is qualitative (through visual ...
Visual Predictive Analytics using iFuseML
(The Eurographics Association, 2018)
Solving a predictive analytics problem involves multiple machine learning tasks in a workflow. Directing such workflows efficiently requires an understanding of data so as to identify and handle missing values and outliers, ...
Viewpoint Selection for Liquid Animations
(The Eurographics Association, 2018)
We propose a viewpoint selection method for time-varying liquid shapes in order to select the best viewpoint for liquid animations. First, viewpoint evaluation is performed by a combination of three evaluation terms; ...