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Rendering Glinty Granular Materials in Virtual Reality
(The Eurographics Association, 2022)
Highly realistic rendering of grainy materials like sand is achievable given significant computational resources and a lot of time for the rendering of each frame. In an interactive virtual environment, we cannot afford ...
Practical Temporal and Stereoscopic Filtering for Real-time Ray Tracing
(The Eurographics Association, 2023)
We present a practical method for temporal and stereoscopic filtering that generates stereo-consistent rendering. Existing methods for stereoscopic rendering often reuse samples from one eye for the other or do averaging ...
SparseBTF: Sparse Representation Learning for Bidirectional Texture Functions
(The Eurographics Association, 2023)
We propose a novel dictionary-based representation learning model for Bidirectional Texture Functions (BTFs) aiming at compact storage, real-time rendering performance, and high image quality. Our model is trained once, ...