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Real-time Realistic Voxel-based Rendering
(The Eurographics Association, 2011)
With the advance of graphics hardware, setting 3D texture as render target is newly available to allow voxelization algorithms to record the existence, color and normal information in a voxel directly without specific ...
Feature Adaptive Surfel Set Simplification
(The Eurographics Association, 2011)
In this paper we propose a novel scheme for simplifying a surfel set with the resultant surfels computed and distributed in an effort to preserve prominent geometric and textural features with a reduced number of primitives. ...
Diffusion Tensor Weighted Harmonic Fields for Feature Classification
(The Eurographics Association, 2011)
This paper presents an efficient method for feature definition and classification on shapes. We tackle this challenge by exploring the weighted harmonic field (WHF), which is also the stable state of a heat diffusion ...
Interactive Design of Planar Curved Folding by Reflection
(The Eurographics Association, 2011)
Designing curved folds of a developable surface remains an open problem. No analytical method for the design of curved folds has been reported. Although optimization methods exist, it is difficult to interactively design ...