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Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications
(The Eurographics Association, 2021)
We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. ...
Single-image Full-body Human Relighting
(The Eurographics Association, 2021)
We present a single-image data-driven method to automatically relight images with full-body humans in them. Our framework is based on a realistic scene decomposition leveraging precomputed radiance transfer (PRT) and ...
OSPRay Studio: Enabling Multi-Workflow Visualizations with OSPRay
(The Eurographics Association, 2021)
There are a number of established production ready scientific visualization tools in the field today including ParaView [Aya15], VisIt [CBW*11] and EnSight [Ans]. However, often they come with well defined core feature ...
Neural Screen Space Rendering of Direct Illumination
(The Eurographics Association, 2021)
Neural rendering is a class of methods that use deep learning to produce novel images of scenes from more limited information than traditional rendering methods. This is useful for information scarce applications like mixed ...
RTSDF: Generating Signed Distance Fields in Real Time for Soft Shadow Rendering
(The Eurographics Association, 2020)
Signed Distance Fields (SDFs) for surface representation are commonly generated offline and subsequently loaded into interactive applications like games. Since they are not updated every frame, they only provide a rigid ...
Reconstructing Monte Carlo Errors as a Blue-noise in Screen Space
(The Eurographics Association, 2020)
We present a novel method that reconstructs the Monte Carlo errors of renderings as a blue-noise in screen space. To this end, we conform the statistic result of per-pixel integration to a precomputed blue-noise mask. ...
Art-directing Appearance using an Environment Map Latent Space
(The Eurographics Association, 2021)
In look development, environment maps (EMs) are used to verify 3D appearance in varied lighting (e.g., overcast, sunny, and indoor). Artists can only assign one fixed material, making it laborious to edit appearance uniquely ...
Firefly Removal in Monte Carlo Rendering with Adaptive Median of meaNs
(The Eurographics Association, 2021)
Estimating the rendering equation using Monte Carlo methods produces photorealistic images by evaluating a large number of samples of the rendering equation per pixel. The final value for each pixel is then calculated as ...
Progressive Rendering of Transparent Integral Surfaces
(The Eurographics Association, 2020)
Integral surfaces are a useful method in illustrative and geometry-based flow visualization, as they convey shading, depth and geometric information better than their line-based counterparts. However, they are not as ...
Tales from the Trenches: Developing sciview, a new 3D viewer for the ImageJ community
(The Eurographics Association, 2020)
ImageJ/Fiji is a widely-used tool in the biomedical community for performing everyday image analysis tasks. However, its 3D viewer component (aptly named 3D Viewer) has become dated and is no longer actively maintained. ...