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Capturing Anisotropic SVBRDFs
(The Eurographics Association, 2021)
In this work, we adapt and improve recent isotropic material estimation efforts to estimate spatially varying anisotropic materials with an additional Fresnel term using a variable set of input images and are able to handle ...
Elastic Tree Layouts for Interactive Exploration of Mentorship
(The Eurographics Association, 2021)
Mentorship is an important collaborative relationship among scholars. The existing tools to visualize it mainly suffer from a waste of space, lack of overview representation, and less displayed attribute information. To ...
Fast and Lightweight Path Guiding Algorithm on GPU
(The Eurographics Association, 2021)
We propose a simple, yet practical path guiding algorithm that runs on GPU. Path guiding renders photo-realistic images by simulating the iterative bounces of rays, which are sampled from the radiance distribution. The ...
Towards the Detection and Visual Analysis of COVID-19 Infection Clusters
(The Eurographics Association, 2021)
A major challenge for departments of public health (DPHs) in dealing with the ongoing COVID-19 pandemic is tracing contacts in exponentially growing SARS-CoV2 infection clusters. Prevention of further disease spread requires ...
EnvirVis 2021: Frontmatter
(The Eurographics Association, 2021)
Simulation of a Virtual Reality Environment for Cognitive and Motoric Testing with Unity and a Mechanical Treadmill
(The Eurographics Association, 2021)
In many virtual reality applications the movement is done with simple pointing and teleportation to the designated location. On the other side there is a need of combining treadmill walking with virtual reality environments ...
A Virtual Geographic Environment for the Exploration of Hydro-Meteorological Extremes
(The Eurographics Association, 2021)
We propose a Virtual Geographic Environment for the exploration of hydro-meteorological events. Focussing on the catchment of the Müglitz River in south-eastern Germany, a large collection of observation data acquired via ...
MatMorpher: A Morphing Operator for SVBRDFs
(The Eurographics Association, 2021)
We present a novel morphing operator for spatially-varying bidirectional reflectance distribution functions. Our operator takes as input digital materials modeled using a set of 2D texture maps which control the typical ...
3D-CariNet: End-to-end 3D Caricature Generation from Natural Face Images with Differentiable Renderer
(The Eurographics Association, 2021)
Caricatures are an artistic representation of human faces to express satire and humor. Caricature generation of human faces is a hotspot in CG research. Previous work mainly focuses on 2D caricatures generation from face ...
Cloud-Assisted Hybrid Rendering for Thin-Client Games and VR Applications
(The Eurographics Association, 2021)
We introduce a novel distributed rendering approach to generate high-quality graphics in thin-client games and VR applications. Many mobile devices have limited computational power to achieve ray tracing in real-time. ...