Search
Now showing items 1-3 of 3
The Minimal Bounding Volume Hierarchy
(The Eurographics Association, 2010)
Bounding volume hierarchies (BVH) are a commonly used method for speeding up ray tracing. Even though the memory footprint of a BVH is relatively low compared to other acceleration data structures, they still can consume ...
Progressive Spectral Ray Differentials
(The Eurographics Association, 2014)
Light travelling though refractive objects can lead to beautiful colourful illumination patterns resulting from dispersion on the object interfaces. While this can be accurately simulated by stochastic Monte-Carlo methods, ...
Adaptive Sampling for Geometry-aware Reconstruction Filters
(The Eurographics Association, 2011)
We present an adaptive sampling scheme for Monte-Carlo-based renderers with the aim to support geometryaware filtering techniques for interactive computation of global illumination. While sophisticated filtering techniques ...