Now showing items 1505-1524 of 2371

    • Random Sparse Coded Aperture for Lensless Imaging 

      Wang, Zhenglin; Lee, Ivan (The Eurographics Association, 2014)
      This paper develops a computational lensless imaging system based on a random sparse coded aperture. The camera consists of a thin mask with a coded pattern and a standard sensor array. The proposed coded aperture contains ...
    • RankASco: A Visual Analytics Approach to Leverage Attribute-Based User Preferences for Item Rankings 

      Schmid, Jenny; Cibulski, Lena; Hazwani, Ibrahim Al; Bernard, Jürgen (The Eurographics Association, 2022)
      Item rankings are useful when a decision needs to be made, especially if there are multiple attributes to be considered. However, existing tools either do not support both categorical and numerical attributes, require ...
    • RankBooster: Visual Analysis of Ranking Predictions 

      Puri, Abishek; Ku, Bon Kyung; Wang, Yong; Qu, Huamin (The Eurographics Association, 2020)
      Ranking is a natural and ubiquitous way to facilitate decision-making in various applications. However, different rankings are often used for the same set of entities, with each ranking method placing emphasis on different ...
    • Rapid Sketch-based 3D Modeling of Geology 

      Lidal, E. M.; Patel, D.; Bendiksen, M.; Langeland, T.; Viola, I. (The Eurographics Association, 2013)
      We present and compare two different approaches for performing rapid 3D geological modeling. The ad-hoc approach is based on a composition of many specialized modeling functions, while the generic approach provides one ...
    • A Rapid VR House Interior Generator with Eye-tracking Feedback for Home Staging 

      Miyakawa, Takuya; Bland, Jeffrey Keith Spaneas; Yoshikawa, Gaku; Ma, Yuan (The Eurographics Association, 2023)
      The employment of virtual reality (VR) technology in home staging (i.e., showcasing layout and interior design to influence potential homebuyers' purchases) has noticeable limitations. First, developing VR models by game ...
    • Rasterizing and antialiasing vector line art in the pixel art style 

      Inglis, Tiffany C.; Vogel, Daniel; Kaplan, Craig S. (ACM, 2013)
      Pixel artists rasterize vector shapes by hand to minimize artifacts at low resolutions and emphasize the aesthetics of visible pixels. We describe Superpixelator, an algorithm that automates this process by rasterizing ...
    • Ray Tracing Spherical Harmonics Glyphs 

      Peters, Christoph; Patel, Tark; Usher, Will; Johnson, Chris R. (The Eurographics Association, 2023)
      Spherical harmonics glyphs are an established way to visualize high angular resolution diffusion imaging data. Starting from a unit sphere, each point on the surface is scaled according to the value of a linear combination ...
    • Readability and Precision in Pictorial Bar Charts 

      Skau, Drew; Kosara, Robert (The Eurographics Association, 2017)
      Bar charts embellished with unique artistic styles, or made to look like real objects, are common in information graphics. Embellishments are typically considered detrimental to readability and accuracy, since they add ...
    • Real Time Simulation of Phaco-emulsification for Cataract Surgery Training 

      Agus, Marco; Gobbetti, Enrico; Pintore, Giovanni; Zanetti, Gianluigi; Zorcolo, Antonio (The Eurographics Association, 2006)
      We present a real-time simulation of the phaco-emulsification task in a virtual reality training system for cataract surgery. Phaco-emulsification consists in breaking in small fragments and completely removing the eye ...
    • A Real-Time Adaptive Ray Marching Method for Particle-Based Fluid Surface Reconstruction 

      Wu, Tong; Zhou, Zhiqiang; Wang, Anlan; Gong, Yuning; Zhang, Yanci (The Eurographics Association, 2022)
      In the rendering of particle-based fluids, the surfaces reconstructed by ray marching techniques contain more details than screen space filtering methods. However, the ray marching process is quite time-consuming because ...
    • Real-Time Antialiased Area Lighting Using Multi-Scale Linearly Transformed Cosines 

      Tao, Chengzhi; Guo, Jie; Gong, Chen; Wang, Beibei; Guo, Yanwen (The Eurographics Association, 2021)
      We present an anti-aliased real-time rendering method for local area lights based on Linearly Transformed Cosines (LTCs). It significantly reduces the aliasing artifacts of highlights reflected from area lights due to ...
    • Real-time Canonical-angle Views in 3D Virtual Cities 

      Kol, Timothy R.; Liao, Jingtang; Eisemann, Elmar (The Eurographics Association, 2014)
      Virtual city models are useful for navigation planning or the investigation of unknown regions. However, existing rendering systems often fail to provide optimal views during the exploration, introduce occlusions, or show ...
    • Real-Time Capture, Reconstruction and Insertion into Virtual World of Human Actors 

      Hasenfratz, J.M.; Lapierre, M.; Gascuel, J.-D.; Boyer, E. (The Eurographics Association, 2003)
      In this paper, we show how to capture an actor with no intrusive trackers and without any special environment like blue set, how to estimate its 3D-geometry and how to insert this geometry into a virtual world in real-time. ...
    • Real-Time Caustics Using Cascaded Image-Space Photon Tracing 

      Meenrattanakorn, Krittin; Lambers, Martin (The Eurographics Association, 2022)
      Caustics are formed when transparent or specular materials focus many light rays onto confined areas. Such effects are among the most challenging optical effects to render. Typical path tracing algorithms need many light ...
    • Real-time Collision Detection with Two-level Spatial Hashing on GPU 

      Hong, Yang; Wu, Wen; Chen, Hui (The Eurographics Association, 2014)
      In this paper, a two-level parallel spatial hashing method is presented for real-time collision detection of deformable objects based on modern GPU architecture. The second-level of spatial hashing is used to improve the ...
    • Real-time Content Projection onto a Tunnel from a Moving Subway Train 

      Kim, Jaedong; Eom, Haegwang; Kim, Jihwan; Kim, Younghui; Noh, Junyong (The Eurographics Association, 2021)
      In this study, we present the first actual working system that can project content onto a tunnel wall from a moving subway train so that passengers can enjoy the display of digital content through a train window. To ...
    • Real-Time Curvature-aware Re-Parametrization and Tessellation of Bézier Surfaces 

      Buchenau, Christoph; Guthe, Michael (The Eurographics Association, 2021)
      Interactive tessellation of parametric surfaces has many applications in both engineering and entertainment computing. The most common primitives are bi-cubic Bézier patches which are, among others, an intermediate ...
    • Real-time Deblocked GPU Rendering of Compressed Volumes 

      Marton, Fabio; Guitián, José A. Iglesias; Díaz, Jose; Gobbetti, Enrico (The Eurographics Association, 2014)
      The wide majority of current state-of-the-art compressed GPU volume renderers are based on block-transform coding, which is susceptible to blocking artifacts, particularly at low bit-rates. In this paper we address the ...
    • Real-Time Erosion Using Shallow Water Simulation 

      Benes, Bedrich (The Eurographics Association, 2007)
      We present a new real-time hydraulic erosion simulation for Computer Graphics. In our system water runs over the surface and disintegrates the underlying layer of soil. The grit is simulated as a fluid with higher viscosity ...
    • Real-time Full-body Visual Traits Recognition from Image Sequences 

      Jung, Christoph; Tausch, Reimar; Wojek, Christian (The Eurographics Association, 2010)
      The automatic recognition of human visual traits from images is a challenging computer vision task. Visual traits describe for example gender and age, or other properties of a person that can be derived from visual appearance. ...