Now showing items 1121-1140 of 2371

    • Machine Learning Methods in Visualisation for Big Data 2018: Frontmatter 

      Nabney, Ian; Peltonen, Jaakko; Archambault, Daniel (The Eurographics Association, 2018)
    • Making the Most of Using Depth Reasoning to Label Line Drawings of Engineering Objects 

      Varley, P. A. C.; Martin, R. R.; Suzuki, H. (The Eurographics Association, 2004)
      Automatic creation of B-rep models of engineering objects from freehand sketches would benefit designers. A subgoal is to take a single line drawing (with hidden lines removed), and from it deduce an initial 3D geometric ...
    • Manifold Visualization via Short Walks 

      Zhao, Yang; Tasoulis, Sotirios; Roos, Teemu (The Eurographics Association, 2016)
      Visualizing low-dimensional non-linear manifolds underlying high-dimensional data is a challenging data analysis problem. Different manifold visualization methods can be characterized by the associated definitions of ...
    • Many Types of Design Needed for Effective Visualizations 

      Brath, Richard (The Eurographics Association, 2023)
      For effective visualizations, there are many types of design to consider. Visualization design focuses on core theory of tasks, data and visual encodings. Workflow design, user interface design and graphic design all ...
    • Map Style Formalization: Rendering Techniques Extension for Cartography 

      Christophe, Sidonie; Duménieu, Bertrand; Turbet, Jérémie; Hoarau, Charlotte; Mellado, Nicolas; Ory, Jérémie; Loi, Hugo; Masse, Antoine; Arbelot, Benoit; Vergne, Romain; Brédif, Mathieu; Hurtut, Thomas; Thollot, Joëlle; Vanderhaeghe, David (The Eurographics Association, 2016)
      Cartographic design requires controllable methods and tools to produce maps that are adapted to users' needs and preferences. The formalized rules and constraints for cartographic representation come mainly from the ...
    • Mapping Volumetric Meshes to Point-based Motion Models 

      Jund, Thomas; Allaoui, Ali; Darles, Emmanuelle; Skapin, Xavier; Meseure, Philippe; Luciani, Annie (The Eurographics Association, 2012)
      Particle-based models produce various, flexible and optimized animations. Intrinsically, they are neither based on a boundary representation nor on volumetric objet meshed representations. Thus, they raise rendering issues ...
    • Marching Pentatopes for Continuous Morphing of Isosurfaces From Four Dimensional Data in HTML5/WebGL 

      Watters, Aaron R. (The Eurographics Association, 2017)
      Animations which show three dimensional volumes continuously changing over time facilitate the exploration and analysis of complex data sets such as calcium image data of neural activity and phase contrast magnetic resonance ...
    • Marionette Show Using Quadrotors 

      Kim, Yongsung; Choi, Myung Geol; Lee, Jehee (ACM, 2017)
      A marionett?e show is a play with the puppet controlled from above using wires by human. One ends of the wires are connected on di?erent joints of the marione?e, and the other ends are tied on a control stick. ?e marione?ist ...
    • Markerless Motion Capture using multiple Color-Depth Sensors 

      Berger, Kai; Ruhl, Kai; Schroeder, Yannic; Bruemmer, Christian; Scholz, Alexander; Magnor, Marcus (The Eurographics Association, 2011)
      With the advent of the Microsoft Kinect, renewed focus has been put on monocular depth-based motion capturing. However, this approach is limited in that an actor has to move facing the camera. Due to the active light nature ...
    • Markov Chain Driven Multi-Dimensional Visual Pattern Analysis with Parallel Coordinates 

      Geng, Zhao; Walker, James; Laramee, Robert S. (The Eurographics Association, 2012)
      Parallel coordinates is a widely used visualization technique for presenting, analyzing and exploring multidimensional data. However, like many other visualizations, it can suffer from an overplotting problem when rendering ...
    • The Markov Pen: Online Synthesis of Free-Hand Drawing Styles 

      Lang, Katrin; Alexa, Marc (The Eurographics Association, 2015)
      Learning expressive curve styles from example is crucial for interactive or computer-based narrative illustrations. We propose a method for online synthesis of free-hand drawing styles along arbitrary base paths by means ...
    • Massively Parallel Batch Neural Gas for Bounding Volume Hierarchy Construction 

      Weller, René; Mainzer, David; Srinivas, Abhishek; Teschner, Matthias; Zachmann, Gabriel (The Eurographics Association, 2014)
      Ordinary bounding volume hierarchy (BVH) construction algorithms create BVHs that approximate the boundary of the objects. In this paper, we present a BVH construction that instead approximates the volume of the objects ...
    • A Massively Parallel CUDA Algorithm to Compute and Visualize the Solvent Excluded Surface for Dynamic Molecular Data 

      Schäfer, Marco; Krone, Michael (The Eurographics Association, 2019)
      The interactive visualization of molecular surfaces can help users to understand the dynamic behavior of proteins in molecular dynamics simulations. These simulations play an important role in biochemical and pharmaceutical ...
    • Massively Parallel Multiclass Object Recognition 

      Sedding, Helmut; Deger, Ferdinand; Dammertz, Holger; Bouecke, Jan; Lensch, Hendrik P. A. (The Eurographics Association, 2010)
      We present a massively parallel object recognition system based on a cortex-like structure. Due to its nature, this general, biologically motivated system can be parallelized efficiently on recent many-core graphics ...
    • Massively-Parallel Proximity Queries for Point Clouds 

      Kaluschke, Max; Zimmermann, Uwe; Danzer, Marinus; Zachmann, Gabriel; Weller, Rene (The Eurographics Association, 2014)
      We present a novel massively-parallel algorithm that allows real-time distance computations between arbitrary 3D objects and unstructured point cloud data. Our main application scenario is collision avoidance for robots ...
    • Master-hand Attributions of Classical Greek Sculptors by 3D-Analysis at Olympia - Some Preliminary Remarks 

      Patay-Horváth, András (The Eurographics Association, 2014)
      The sculptural decoration of the temple of Zeus at Olympia is nowadays generally considered as one of the most important and most magnificent works of ancient Greek art. The fragments have been thoroughly studied since ...
    • Mastering the Information Age Solving Problems with Visual Analytics 

      Keim, Daniel; Kohlhammer, Jörn; Ellis, Geoffrey; Mansmann, Florian (Eurographics Association, 2010)
      Today, in many spheres of human activity, massive amounts of data are collected and stored. As the volumes of data available to lawmakers, civil servants, business people and scientists increase, their effective use ...
    • MatCap Decomposition for Dynamic Appearance Manipulation 

      Zubiaga, Carlos Jorge; Muñoz, Adolfo; Belcour, Laurent; Bosch, Carles; Barla, Pascal (The Eurographics Association, 2015)
      In sculpting software, MatCaps (a shorthand for "Material Capture") are often used by artists as a simple and efficient way to design appearance. Similar to LitSpheres, they convey material appearance into a single image ...
    • Material and Lighting Reconstruction for Complex Indoor Scenes with Texture-space Differentiable Rendering 

      Nimier-David, Merlin; Dong, Zhao; Jakob, Wenzel; Kaplanyan, Anton (The Eurographics Association, 2021)
      Modern geometric reconstruction techniques achieve impressive levels of accuracy in indoor environments. However, such captured data typically keeps lighting and materials entangled. It is then impossible to manipulate the ...
    • Material Design in Augmented Reality with In-Situ Visual Feedback 

      Shi, Weiqi; Wang, Zeyu; Sezgin, Metin; Dorsey, Julie; Rushmeier, Holly (The Eurographics Association, 2017)
      Material design is the process by which artists or designers set the appearance properties of virtual surface to achieve a desired look. This process is often conducted in a virtual synthetic environment however, advances ...