Search
Now showing items 1-5 of 5
Edge Adaptive and Energy Preserving Volume Upscaling for High Quality Volume Rendering
(The Eurographics Association, 2010)
We describe an edge-directed optimization-based method for volumetric data supersampling. The method is based on voxel splitting and iterative refinement performed with a greedy optimization driven by the smoothing of ...
An Application of Multiresolution Massive Surface Representations to the Simulation of Asteroid Missions
(The Eurographics Association, 2010)
We report on a real-time application supporting fast, realistic real-time rendering of asteroid datasets, as well as collision detection and response between the asteroid and prototype robotic surface exploration vehicles. ...
Two Examples of GPGPU Acceleration of Memory-intensive Algorithms
(The Eurographics Association, 2010)
The advent of GPGPU technologies has allowed for sensible speed-ups in many high-dimension, memory-intensive computational problems. In this paper we demonstrate the e ectiveness of such techniques by describing two ...
Visual Enhancements for Improved Interactive Rendering on Light Field Displays
(The Eurographics Association, 2011)
Rendering of complex scenes on a projector-based light field display requires 3D content adaptation in order to provide comfortable viewing experiences in all conditions. In this paper we report about our approach to improve ...
Practical Free-form RTI Acquisition with Local Spot Lights
(The Eurographics Association, 2016)
We present an automated light calibration pipeline for free-form acquisition of shape and reflectance of objects using common off-the-shelf illuminators, such as LED lights, that can be placed arbitrarily close to the ...