Congreso Espanol de Informatica Grafica

Collections in this community

  • CEIG08

    ISBN 978-3-905674-44-6
  • CEIG09

    ISBN 978-3-905673-72-2
  • CEIG12

    ISBN 978-3-905673-92-0
  • CEIG14

    ISBN 978-3-905674-67-5
  • CEIG15

    ISBN 978-3-905674-92-7
  • CEIG16

    ISBN 978-3-03868-023-9
  • CEIG17

    ISBN 978-3-03868-046-8
  • CEIG18

    ISBN 978-3-03868-067-3
  • CEIG19

    ISBN 978-3-03868-093-2

Recent Submissions

  • Smooth Transitioning Between two Walking Metaphors for Virtual Reality Applications 

    Salvetti, Isadora; Rios, Alex; Nuria, Pelechano (The Eurographics Association, 2019)
    Virtual navigation should be as similar as possible to how we move in the real world, however the limitations of hardware and physical space make this a challenging problem. Tracking natural walk is only feasible when the ...
  • Prototype of an Automatic Registration System for the Remains of Archaeological Sites 

    Ruiz, José Luis López; Alvarado, Lidia Ortega; Higueruela, Francisco Ramón Feito (The Eurographics Association, 2019)
    Data acquisition in archaeological excavations is a time consuming task developed on site that must be completed later with the information stored in the database. In this paper, we introduce the work in progress for the ...
  • A Virtual Reality Front-end for City Modeling 

    Rando, Eduard; Andujar, Carlos; Patow, Gustavo A. (The Eurographics Association, 2019)
    Current tools for city modeling, including those supporting procedural techniques, have a steep learning curve and require substantial user input and/or skills to create realistic 3D models of cities. In this paper we ...
  • 3D Environment Understanding in Real-time Using Input CAD Models for AR Applications 

    Rodríguez, David Jurado; Rodríguez, Juan Manuel Jurado; Alvarado, Lidia Ortega; Higueruela, Francisco Ramón Feito (The Eurographics Association, 2019)
    The automatic recognition of real environments has become a relevant issue for multiple purposes in computer graphics, computer vision and artificial intelligence. In this work, we focus on environment understanding according ...
  • Visiting Ancient Rome with a Serious Game 

    Galí, Carlos; Remolar, Inmaculada; Rebollo, Cristina (The Eurographics Association, 2019)
    The current rise of video games has made that different fields of research feel attracted to these new technologies in order to enhance their works and make their results more attractive. It is for this reason that so-called ...
  • Multispectral Registration, Undistortion and Tree Detection for Precision Agriculture 

    Ruiz, Alfonso López; Rodríguez, Juan Manuel Jurado; Anguita, Carlos Javier Ogayar; Higueruela, Francisco Ramón Feito (The Eurographics Association, 2019)
    Multi-lens multispectral cameras allow us to record multispectral information for a whole area of terrain, even though we may only need the vegetation data. Based on the intensity of each multispectral image we can retrieve ...
  • User-reconfigurable CAD Feature Recognition in 1- and 2-topologies with Reduction of Search Space via Geometry Filters 

    Corcho, Juan Camilo Pareja; Acosta, Oscar Mauricio Betancur; Ruiz, Oscar E.; Cadavid, Carlos (The Eurographics Association, 2019)
    In the context of Computer-Aided Design and Manufacturing, the problem of feature recognition plays a key role in the integration of systems. Until now, compromises have been reached by only using FACE-based geometric ...
  • A Voxel-based Deep Learning Approach for Point Cloud Semantic Segmentation 

    Díaz-Medina, Miguel; Fuertes-García, José Manuel; Ogayar-Anguita, Carlos Javier; Lucena, Manuel (The Eurographics Association, 2019)
    Semantic segmentation has been a research topic in computer vision for decades. This task has become a crucial challenge nowadays due to emergence of new technologies such as autonomous driving. Nonetheless, most existing ...
  • View-dependent Hierarchical Rendering of Massive Point Clouds through Textured Splats 

    Trinidad, Marc Comino; Calaf, Antonio Chica; Gran, Carlos Andújar (The Eurographics Association, 2019)
    Nowadays, there are multiple available range scanning technologies which can capture extremely detailed models of realworld surfaces. The result of such process is usually a set of point clouds which can contain billions ...
  • A Virtual Reality Front-End for Earthquake Simulation 

    Fita, Josep Lluis; Besuievsky, Gonzalo; Patow, Gustavo A. (The Eurographics Association, 2019)
    Virtual Reality has traditionally been used in Cultural Heritage for giving to the final user an immersive experience over recreated scenarios, which usually have been designed and focused on static environment recreation. ...
  • Perfect Spatial Hashing for Point-cloud-to-mesh Registration 

    Mejia-Parra, Daniel; Lalinde-Pulido, Juan; Sánchez, Jairo R.; Ruiz-Salguero, Oscar; Posada, Jorge (The Eurographics Association, 2019)
    Point-cloud-to-mesh registration estimates a rigid transformation that minimizes the distance between a point sample of a surface and a reference mesh of such a surface, both lying in different coordinate systems. ...
  • Sensitivity Analysis in Shape Optimization using Voxel Density Penalization 

    Montoya-Zapata, Diego; Acosta, Diego A.; Moreno, Aitor; Posada, Jorge; Ruiz-Salguero, Oscar (The Eurographics Association, 2019)
    Shape optimization in the context of technical design is the process by which mechanical demands (e.g. loads, stresses) govern a sequence of piece instances, which satisfy the demands, while at the same time evolving towards ...
  • Structure-preserving Style Transfer 

    Calvo, Santiago; Serrano, Ana; Gutierrez, Diego; Masia, Belen (The Eurographics Association, 2019)
    Transferring different artistic styles to images while preserving their content is a difficult image processing task. Since the seminal deep learning approach of Gatys et al. [GEB16], many recent works have proposed different ...
  • Procedural Location of Roads Using Desire Paths 

    Real, Pablo; Martínez-Gil, Francisco; Martínez-Durá, Rafael J.; García-Fernández, Ignacio (The Eurographics Association, 2019)
    Procedural modelling of realistic environments that include elements derived from human activity can largely reduce production cost in animation, video-games and feature films. We address the problem of placing roads and ...
  • A Level-of-Detail Technique for Urban Physics Calculations in Large Urban Environments 

    Novoa, David Muñoz; Besuievsky, Gonzalo; Patow, Gustavo (The Eurographics Association, 2019)
    In many applications, such as urban physics simulations or the study of the solar impact effects at different scales, complex 3D city models are required to evaluate physical values. In this paper we present a new technique ...
  • Modal Locomotion of C. elegans 

    Mujika, Andoni; Merino, Sara; Leškovský, Peter; Epelde, Gorka; Oyarzun, David; Otaduy, Miguel Angel (The Eurographics Association, 2019)
    Caenorhabditis elegans (C. elegans) is a roundworm that, thanks to its combination of biological simplicity and behavioral richness, offers an excellent opportunity for initial experimentation of many human diseases. In ...
  • CEIG 2019: Frontmatter 

    Casas, Dan; Jarabo, Adrián (Eurographics Association, 2019)
  • CEIG 2014 Frontmatter 

    Muñoz, Adolfo; Vázquez, Pere-Pau (Eurographics Assiciation, 2014)
  • 3D Mapping Approach to Analyze the Evolution of Vegetation Using Multispectral Imagery 

    Jurado, Juan Manuel; Ortega, Lidia; Feito, Francisco Ramón (The Eurographics Association, 2018)
    The 3D simulation for the evolution process of crop types requires the management of large volume of data to make an accurate analysis of functional and structural vegetation characteristics. In fact, current geomatics ...
  • A Visual Interface for Feature Subset Selection Using Machine Learning Methods 

    Rojo, Diego; Raya, Laura; Rubio-Sánchez, Manuel; Sánchez, Alberto (The Eurographics Association, 2018)
    Visual representation of information remains a key part of exploratory data analysis. This is due to the high number of features in datasets and their increasing complexity, together with users' ability to visually understand ...

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