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An Improved Parallel Technique for Neighbour Search on CUDA
(The Eurographics Association, 2017)
In Computer Graphics is usual the modelling of dynamic systems through particles. The simulation of liquids, cloths, gas, smoke... are highlighted examples of that modelling. In this scope, is particularly relevant the ...
Modelling the Fluid-Boundary Interaction in SPH
(The Eurographics Association, 2018)
Smoothed Particle Hydrodynamics (SPH) is a numerical method based on mutually interacting meshfree particles, and has been widely applied to fluid simulation in Computer Graphics. Originally SPH does not define the behaviour ...
Toward Estimation of Yarn-Level Cloth Simulation Models
(The Eurographics Association, 2018)
Efficient and realistic cloth simulation is an unsolved problem, with yarn-level models emerging as a new alternative thanks to new hardware capabilities. Modeling yarns as flexible rods with persistent contacts enables a ...
Keys-to-Sim: Transferring Hand-Crafted Key-framed Animations to Simulated Figures using Wide Band Stochastic Trajectory Optimization
(The Eurographics Association, 2018)
The vision of fully simulating characters and their environments has the potential to offer rich interactions between characters and objects in the virtual world. However, this introduces a challenging problem similar to ...
Physically-based Sticky Lips
(The Eurographics Association, 2018)
Abstract In this paper, a novel solution is provided for the sticky lip problem in computer facial animation, recreating the way the lips stick together when drawn apart in speech or in the formation of facial expressions. ...
Modal Locomotion of C. elegans
(The Eurographics Association, 2019)
Caenorhabditis elegans (C. elegans) is a roundworm that, thanks to its combination of biological simplicity and behavioral richness, offers an excellent opportunity for initial experimentation of many human diseases. In ...
A Virtual Reality Front-End for Earthquake Simulation
(The Eurographics Association, 2019)
Virtual Reality has traditionally been used in Cultural Heritage for giving to the final user an immersive experience over recreated scenarios, which usually have been designed and focused on static environment recreation. ...
Yocto/GL: A Data-Oriented Library For Physically-Based Graphics
(The Eurographics Association, 2019)
In this paper we present Yocto/GL, a software library for computer graphics research and education. The library is written in C++ and targets execution on the CPU, with support for basic math, geometry and imaging utilities, ...
Working with Volumetric Meshes in a Game Engine: a Unity Prototype
(The Eurographics Association, 2020)
Volumetric meshes are useful assets in many different research and application fields, like physical simulations, FEM or IGA. In the last decade, the Computer Graphics community dedicated a lot of effort in studying and ...
Generación de fenómenos naturales mediante la simulación realista de sólidos deformables en Bifrost
(The Eurographics Association, 2021)
La simulación de fluidos y sólidos deformables ha sido ampliamente estudiada en Informática Gráfica. Existen diferentes soluciones que posibilitan una simulación cada vez más realista en entornos del mundo real. Para ello, ...