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Smart Modelling of Geologic Stratigraphy Concepts using Sketches
(The Eurographics Association, 2020)
Several applications of Earth Science require geologically valid interpretation and visualization of complex physical structures in data-poor subsurface environments. Hand-drawn sketches and illustrations are standard ...
Visualizing Usage Data from a Diabetes Management System
(The Eurographics Association, 2020)
This article explores the role for visualization in interpreting data collected by a customised analytics framework within a healthcare technology project. It draws on the work of the EU-funded PEPPER project, which has ...
Medical Ultrasound Training in Virtual Reality
(The Eurographics Association, 2020)
In this work we propose a novel training solution for learning and practising the core psychomotor skills required in Diagnostic Ultrasound examinations with a computer-based simulator. This is in response to the long-standing ...
Breathing Life into Statues Using Augmented Reality
(The Eurographics Association, 2020)
AR art is a relatively recent phenomenon, one that brings innovation in the way that artworks can be produced and presented in real-world locations and environments. We present an AR art app, running in real time on a ...
Gamification Mechanics for Playful Virtual Reality Authoring
(The Eurographics Association, 2020)
An increasing number of companies, businesses and educational institutions are becoming familiar with the term gamification, which is about integrating game elements into a non-playful context. Gamification is becoming ...
Recognising Specific Foods in MRI Scans Using CNN and Visualisation
(The Eurographics Association, 2020)
This work is part of an experimental project aiming at understanding the kinetics of human gastric emptying. For this purpose magnetic resonance imaging (MRI) images of the stomach of healthy volunteers have been acquired ...
Simulating Dynamic Ecosystems with Co-Evolutionary Agents
(The Eurographics Association, 2020)
As video games grow in complexity and require increasingly large and immersive environments, there is a need for more believable and dynamic characters not controlled by the player, known as non-player character (NPC). ...