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dc.contributor.authorSchwenk, Karstenen_US
dc.coverage.spatialDarmstadt, Germanyen_US
dc.date.accessioned2015-01-21T06:56:22Z
dc.date.available2015-01-21T06:56:22Z
dc.date.issued2013-07-05en_US
dc.identifier.urihttp://diglib.eg.org/handle/10.2312/8318
dc.description.abstractProgressive stochastic ray tracing is increasingly used in interactive applications. Examples of such applications are interactive design reviews and digital content creation. This dissertation aims at advancing this development. For one thing, two filtering techniques are presented, which can generate fast and reliable previews of global illumination solutions. For another thing, a system architecture is presented, which supports exchangeable rendering back-ends in distributed rendering systemsen_US
dc.formatapplication/pdfen_US
dc.languageEnglishen_US
dc.publisherSchwenken_US
dc.titleFiltering Techniques for Low-Noise Previews of Interactive Stochastic Ray Tracingen_US
dc.typeText.PhDThesisen_US


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