Now showing items 18-37 of 89

    • A Bernstein-Bezier Based Approach to Soft Tissue Simulation 

      Roth, S.H.; Gross, Markus H.; Turello, Silvio; Carls, Friedrich R. (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      This paper discusses a Finite Element approach for volumetric soft tissue modeling in the context of facial surgery simulation. We elaborate on the underlying physics and address some computational aspects of the finite ...
    • Book Reviews 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      Books reviewed:Donnelly, Daniel. Web Design: The Next GenerationHege, H.-C. and Polthier, K. (editors). Visualization and MathematicsGibson, J. D., Berger, T., Lookabaugh, T., Lindbergh, D. andBaker, R. L. Digital Compression ...
    • Book Reviews 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      Strasser, W., Klein, R. and Rau, R. (editors). Geometric Modelling: Theory and PracticeSchonhut, Jurgen. Document Imaging: Computer Meets PressStocker, Gerfried and Schopf, Christine (editors). Fleshfactor: Informationsmaschine ...
    • Book Reviews 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association, 1998)
    • Calendar of Events 

      Greiner, Gunther (Blackwell Publishers Ltd and the Eurographics Association, 1998)
    • Calendar of Events 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association, 1998)
    • Calendar of Events 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association, 1998)
    • Calendar of Events 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association, 1998)
    • A Collaborative Scene Editor for VRML Worlds 

      Lu, Tain-chi; Chiang, Chuanwen; Lin, Ming-tang; Lee, Chungnan (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      In this paper, we analyze the requirements for a Web-based collaborative infrastructure within a virtual world. Additionally, we combine several tools and methodologies to propose a flexible and fluid collaborative environment ...
    • Color Fidelity in Computer Graphics: a Survey 

      Rougeron, Gilles; Peroche, Bernard (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      The purpose of this paper is to make a state of the art for color fidelity in computer graphics. Color fidelity includes three steps. The first one is the spectral rendering phase which attributes a spectrum to each pixel ...
    • Colour Illustrations 

      Unknown author (Blackwell Publishers Ltd and the Eurographics Association, 1998)
    • Conservative Visibility and Strong Occlusion for Viewspace Partitioning of Densely Occluded Scenes 

      Cohen-Or, Daniel; Fibich, Gadi; Halperin, Dan; Zadicario, Eyal (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      Computing the visibility of out-door scenes is often much harder than of in-door scenes. A typical urban scene, for example, is densely occluded, and it is effective to precompute its visibility space, since from a given ...
    • The Convergence of Graphics and Imaging 

      Foley, James D. (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      Over twenty years ago a SIGGRAPH panel session addressed the convergence of computer graphics and image processing. At that time the emphasis was on low-level operations such as filtering to avoid anti-aliasing, and related ...
    • Creating and Rendering Convolution Surfaces 

      McCormack, Jon; Sherstyuk, Andrei (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      Implicit surfaces obtained by convolution of multi-dimensional primitives with some potential function, are a generalisation of popular implicit surface models: blobs, metaballs and soft objects. These models differ in ...
    • Dithered Color Quantization 

      Buhmann, J. M.; Fellner, Dieter W.; Held, M.; Ketterer, J.; Puzicha, J. (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      Image quantization and digital halftoning are fundamental problems in computer graphics, which arise when displaying high-color images on non-truecolor devices. Both steps are generally performed sequentially and, in most ...
    • Editorial 

      Coquillart, Sabine; Seidel, Hans-Peter (Blackwell Publishers Ltd and the Eurographics Association, 1998)
    • Editorial 

      Coquillart, Sabine; Seidel, Hans-Peter (Blackwell Publishers Ltd and the Eurographics Association, 1998)
    • Editorial 

      Coquillart, Sabine; Seidel, Hans-Peter (Blackwell Publishers Ltd and the Eurographics Association, 1998)
    • Egocentric Object Manipulation in Virtual Environments: Empirical Evaluation of Interaction Techniques 

      Poupyrev, I.; Ichikawa, T.; Weghorst, S.; Billinghurst, M. (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      The acceptance of virtual environment (VE) technology requires scrupulous optimization of the most basic interactions in order to maximize user performance and provide efficient and enjoyable virtual interfaces. Motivated ...
    • Emotion Editing using Finite Elements 

      Koch, Rolf M.; Gross, Markus H.; Bosshard, Albert A. (Blackwell Publishers Ltd and the Eurographics Association, 1998)
      This paper describes the prototype of a facial expression editor. In contrast to existing systems the presented editor takes advantage of both medical data for the simulation and the consideration of facial anatomy during ...