Now showing items 1-20 of 41

    • An Algorithmic Reflectance and Transmittance Model for Plant Tissue 

      Baranoski, Gladimir V.G.; Rokne, Jon G. (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Recent developments in rendering have provided very realistic images. However, these images rarely show organic objects. We believe that one of the main difficulties of rendering these objects realistically is the lack of ...
    • An Analysis of Quasi-Monte Carlo Integration Applied to the Transillumination Radiosity Method 

      Szirmay-Kalos, Laszlo; Foris, Tibor; Neumann, Laszlo; Csebfalvi, Balazs (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      This paper presents an enhanced transillumination radiosity method that can provide accurate solutions at relatively low computational cost. The proposed algorithm breaks down the double integral of the gathered power to ...
    • Animation by Deformation of Space-Time Objects 

      Aubert, Fabrice; Bechmann, Dominique (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      This article presents the properties of animation with space-time objects. A space-time object means here a geometrical object embedded in R4 with a volumic topology. Resulting animations are obtained by deforming space-time ...
    • Automatic Hierarchical Level of Detail Optimization in Computer Animation 

      Mason, Ashton E.W.; Blake, Edwin H. (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      We show that the hierarchical level of detail optimization problem is equivalent to a constrained version of the Multiple Choice Knapsack Problem, and present a new algorithm whose solution to it is at least half as good ...
    • Bounded Radiosity - Illumination on General Surfaces and Clusters 

      Stamminger, Marc; Slusallek, Philipp; Seidel, Hans-Peter (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Traditionally, Radiosity algorithms have been restricted to scenes made from planar patches. Most algorithms for computing form factors and the subdivision criterion for hierarchical methods implicitly assume planar patches. ...
    • Building Telepresence Systems: Translating Science Fiction Ideas into Reality 

      Fuchs, Henry (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Many people feel that at some time in the distant future it will be possible to see and interact with remote individuals so realistically that they will appear to be standing next to us, that it will also be possible for ...
    • Compression Domain Volume Rendering for Distributed Environments 

      Lippert, L.; Gross, M.H.; Kurmann, C. (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      This paper describes a method for volume data compression and rendering which bases on wavelet splats. The underlying concept is especially designed for distributed and networked applications, where we assume a remote ...
    • Computing Volumes of Solids Enclosed by Recursive Subdivision Surfaces 

      Peters, Jorg; Nasri, Ahmad (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      The volume of a solid enclosed by a recursive subdivision surface can be approximated based on the closed-form representation of regular parts of the subdivision surface and a tight estimate of the local convex hull near ...
    • Deformable Surface Techniques for Field Visualization 

      Sadarjoen, I.; Post, Frits H. (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Surface extraction from data fields is often used in scientific visualization, as surfaces can represent meaningful information and they are well suited for display. This paper describes a general method for localized ...
    • Efficient Impostor Manipulation for Real-Time Visualization of Urban Scenery 

      Sillion, Francois; Drettakis, George; Bodelet, Benoit (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Urban environments present unique challenges to interactive visualization systems, because of the huge complexity of the geometrical data and the widely varying visibility conditions. This paper introduces a new framework ...
    • Fast Analytic Shading and Shadowing for Area Light Sources 

      Tanaka, Toshimitsu; Takahashi, Tokiichiro (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      This paper describes a fast analytic algorithm that generates exact highlights and soft shadows from area light sources. In order to realize fast shadowing, we propose the ray-oriented buffer which segments 3D space by ...
    • Finally Everyone Can Work With Highly Complex 3D Models 

      Rossignac, Jarek (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      In the past, access to 3D databases was restricted to few specialists having the appropriate CAD skills, software, and graphics hardware.The availability of inexpensive graphics support on personal computers, the Internetâ ...
    • A Flexible Architecture for Virtual Humans in Networked Collaborative Virtual Environments 

      Sunday Pandzic, Igor; Lee, Elwin; Magnenat Thalmann, Nadia; Capin, Tolga K.; Thalmann, Daniel (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Complex virtual human representation provides more natural interaction and communication among participants in networked virtual environments, hence it is expected to increase the sense of being together within the same ...
    • A Framework for Interacting with Paper 

      Robinson, Peter; Sheppard, Dan; Watts, Richard; Harding, Robert; Lay, Steve (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      This paper reports on ways of using digitised video from television cameras in user interfaces for computer systems. The DigitalDesk is built around an ordinary physical desk and can be used as such, but it has extra ...
    • Generating Reflected Directions from BRDF Data 

      Lalonde, Paul; Fournier, Alain (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Monte-Carlo path tracing algorithms for computer graphics require that given an incident light ray at a surface an outgoing direction can be computed with a distribution given by the magnitude of the bidirectional reflectance ...
    • Growing and Animating Polygonal Models of Animals 

      Walter, Marcelo; Fournier, Alain (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      While there exist many computer models of animal bodies, as polygonal meshes and parametric surfaces, these are difficult to modify to take growth into account, or to animate. Growth data available from the literature ...
    • Interactive Boundary Computation of Boolean Combinations of Sculptured Solids 

      Krishnan, S.; Gopi, M.; Manocha, D.; Mine, M. (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      We present algorithms and systems for interactive boundary computation of Boolean combinations of sculptured solids. The algorithm is applicable to all spline solids and computes an accurate boundary representation. To ...
    • Interactive High-Quality Soft Shadows in Scenes with Moving Objects 

      Loscos, Celine; Drettakis, George (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Interactive rendering of soft shadows (or penumbra) in scenes with moving objects is a challenging problem. High quality walkthrough rendering of static scenes with penumbra can be achieved using pre-calculated discontinuity ...
    • Interactive Rendering of Deforming NURBS Surfaces 

      Li, Frederick W. B.; Lau, Rynson W. H.; Green, Mark (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      Non-uniform rational B-splines (NURBS) has been widely accepted as a standard tool for geometry representation and design. Its rich geometric properties allow it to represent both analytic shapes and free-form curves and ...
    • A Million Polygons, a Million Pixels: Which is Heavier? 

      Sillion, Francois X. (Blackwell Publishers Ltd and the Eurographics Association, 1997)
      The impressive progress of rendering software and hardware over the last two decades often leads to the - too rapid - conclusion that high-quality 3D imagery can now be incorporated in all sorts of applications. Interestingly, ...