Seoul, Korea, October 8th – 10th, 2014

Recent Submissions

  • Perceptually Optimised Illumination for Seamless Composites 

    Chalmers, Andrew; Choi, Jong Jin; Rhee, Taehyun (The Eurographics Association, 2014)
    Realistic illumination in composition is important for a seamless mixture between the virtual and real world objects in visual effects and mixed reality. The seamlessness is the measure of how perceivably apparent the ...
  • Sky Browser: Search for HDR Sky Maps 

    Chalmers, Andrew; Lewis, John; Hillman, Peter; Tait, Charlie; Rhee, Taehyun (The Eurographics Association, 2014)
    In a visual effects studio for movie production, sky maps play an important role for acting as a sky backdrop to a scene. The backdrop to a scene is often represented using a high-resolution sky map. This motivates the ...
  • A Simple Artistic Rendering Method for Stereoscopic Images 

    Li, Dajin; Bai, Chengjie (The Eurographics Association, 2014)
    General painterly rendering algorithms cannot be used to render stereo image pair separately because they may produce random noise and lead to inconsistency between binocular images. In this paper, a generic rendering ...
  • Parallel BTF Compression with Multi-Level Vector Quantization in OpenCL 

    Egert, Petr; Vlastimil, Havran (The Eurographics Association, 2014)
    Bidirectional Texture Function (BTF) as an effective visual fidelity representation of surface appearance is becoming more and more widely used. In this paper we report on contributions to BTF data compression for multi-level ...
  • Automatic 3D Posing from 2D Hand-Drawn Sketches 

    Gouvatsos, Alexandros; Xiao, Zhidong; Marsden, Neil; Zhang, Jian J. (The Eurographics Association, 2014)
    Inferring the 3D pose of a character from a drawing is a non-trivial and under-constrained problem. Solving it may help automate various parts of an animation production pipeline such as pre-visualisation. In this paper, ...
  • Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior 

    Li, Quan; Qu, Huamin (The Eurographics Association, 2014)
    Gameplay data analysis has already become an important method for analyzing player behavior in games. Visualization is a promising way to explore and gain insight into the data. In this paper, we work closely with the game ...
  • PatchMove: Patch-based Fast Image Interpolation with Greedy Bidirectional Correspondence 

    Saito, Shunsuke; Sakamoto, Ryuuki; Morishima, Shigeo (The Eurographics Association, 2014)
    In this paper, we present a method for the plausible interpolation of images. This method has several applications, such as for smooth view interpolation, low frame-rate video upsampling, and animation. The central idea ...
  • Extraction and Transfer of Facial Expression Wrinkles for Facial Performance Enhancement 

    Shin, Il-Kyu; Öztireli, A. Cengiz; Kim, Hyeon-Joong; Beeler, Thabo; Gross, Markus; Choi, Soo-Mi (The Eurographics Association, 2014)
    Creating realistic models and animations of human faces with adequate level of detail is very challenging due to the high complexity of facial deformations and the sensitivity of the human visual system to human faces. One ...
  • Example-based Haze Removal with two-layer Gaussian Process Regressions 

    Fan, Xin; Gao, Renjie; Wang, Yi (The Eurographics Association, 2014)
    Hazy images suffer from low visibility and contrast. Researchers have devoted great efforts to haze removal with the prior assumptions on observations in the past decade. However, these priors from observations can provide ...
  • Geometry-Aware Image Completion via Multiple Examples 

    Wang, Guihang; Chen, Xuejin; Hu, Siyu (The Eurographics Association, 2014)
    When browsing through photographs taken during a trip, it can be a distressing discovery to find many other bystanders captured within the frame. A visually compelling snapshot preserves the desired subject in the foreground, ...
  • Quantitative Analysis of Voxel Raytracing Acceleration Structures 

    Chajdas, Matthäus G.; Westermann, Rüdiger (The Eurographics Association, 2014)
    In this work, we provide a comprehensive analysis of GPU acceleration structures for voxel raytracing. We compare the commonly used octrees to BVH and KD trees, which are the standard in GPU triangle raytracing. Evaluating ...
  • Saliency-driven Depth Compression for 3D Image Warping 

    Gu, Minjie; Hu, Shanfeng; Wang, Xiaochuan; Liang, Xiaohui; Shen, Xukun; Qin, Aihong (The Eurographics Association, 2014)
    Current compression methods compress depth images by incorporating 2D features, which leads to a loss of the detail of the original 3D object in the recovered depth image. The main idea of this paper is to augment 2D ...
  • Automatic Aesthetics-based Lighting Design with Global Illumination 

    Léon, Vincent; Gruson, Adrien; Cozot, Rémi; Bouatouch, Kadi (The Eurographics Association, 2014)
    In computer graphics, lighting plays an important role in the appearance of a scene. A change in the configuration of light sources can lead to different aesthetics in the final rendered image. Lighting design becomes ...
  • Data-Driven Fire Synthesis and Design 

    Wong, Sai-Keung; Chang, Tse-Ching; Ho, Tan-Chi; Chuang, Jung-Hong (The Eurographics Association, 2014)
    We present a data-driven synthesis approach to design and animate fires in desired shapes and motions. At the preprocessing stage, our system simulates a set of basis fires under specific simulation configurations and ...
  • Finding Feature Similarities Between Geometric Trees 

    Mukherjee, Uddipan; Gopi, Meenakshisundaram (The Eurographics Association, 2014)
    Geometric trees are graphs with no cycles in which the nodes have spatial co-ordinates and the edges are geometric curves. Many physical systems can be represented effectively using geometric trees, e.g. river beds, animal ...
  • Album Quickview in Comic-like Layout via Quartet Analysis 

    Zheng, Zhibin; Zhang, Yan; Miao, Zheng; Sun, Zhengxing (The Eurographics Association, 2014)
    For clear summary and efficient search of images for album, which carries a story of life record, we propose a new approach for quickview of album in comic-like layout via quartet analysis. How to organize the images in ...
  • Random Sparse Coded Aperture for Lensless Imaging 

    Wang, Zhenglin; Lee, Ivan (The Eurographics Association, 2014)
    This paper develops a computational lensless imaging system based on a random sparse coded aperture. The camera consists of a thin mask with a coded pattern and a standard sensor array. The proposed coded aperture contains ...
  • Automatic Garment Modeling From Front And Back Images 

    Huang, Lifeng; Gao, Chengying (The Eurographics Association, 2014)
    We present a system which can automatically generate a realistic garment model from two images of an existing garment. Without the requirement of tailoring expertise and tedious operation, our method takes the front and ...
  • Real-time Collision Detection with Two-level Spatial Hashing on GPU 

    Hong, Yang; Wu, Wen; Chen, Hui (The Eurographics Association, 2014)
    In this paper, a two-level parallel spatial hashing method is presented for real-time collision detection of deformable objects based on modern GPU architecture. The second-level of spatial hashing is used to improve the ...
  • Image Palette: Brushstroke Synthesis-based Style Transfer 

    Miao, Zheng; Zhang, Yan; Zheng, Zhibin; Sun, Zhengxing (The Eurographics Association, 2014)
    Painting style transfer is one kind technology where given the sample images with some specific art style, we can render the target images in the same style as the samples after some computation. In this paper we present ...

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