Now showing items 26-42 of 42

    • Matching and Interpolation of Shapes using Unions of Circles 

      Ranjan, V.; Fournier, A. (Blackwell Science Ltd and the Eurographics Association, 1996)
      While the notion of shape of an object is very intuitive, its precise definition is very elusive, and defining a useful metric for the shape distance between objects is a difficult endeavor. At the same time many successful ...
    • Mesh Simplification 

      Algorri, Maria-Elena; Schmitt, Francis (Blackwell Science Ltd and the Eurographics Association, 1996)
      Mesh simplification is an important stage after surface reconstruction since the models produced can contain a large number of polygons making them difficult to manipulate. In this paper we present a mesh simplification ...
    • Method for Calculation of Sky Light Luminance Aiming at an Interactive Architectural Design 

      Dobashi, Yoshinori; Kaneda, Kazufumi; Yamashita, Hideo; Nishita, Tomoyuki (Blackwell Science Ltd and the Eurographics Association, 1996)
      Recently, computer graphics are frequently used for both architectural design and visual environmental assessment. Using computer graphics, designers can easily compare the effect of the natural light on their architectural ...
    • Modelling Megalithic Sites 

      POULET, Francois; LUCAS, Michel (Blackwell Science Ltd and the Eurographics Association, 1996)
      In this paper, we present the MegaFormes project which deals with the modelling of megalithic sites. The goal is to enable virtual visits of megalithic sites and to help archaeologists in picturing the evolution of a ...
    • Output-SensitiveVisibility Algorithms for Dynamic Scenes with Applications to Virtual Reality 

      Sudarsky, Oded; Gotsman, Craig (Blackwell Science Ltd and the Eurographics Association, 1996)
      An output-sensitive visibility algorithm is one whose runtime is proportional to the number of visible graphic primitives in a scene model-not to the total number of primitives, which can be much greater. The known practical ...
    • Physically-Based Deformations Constrained in Displacements and Volume 

      Promayon, E.; Baconnier, P.; Puech, C. (Blackwell Science Ltd and the Eurographics Association, 1996)
      This paper presents a method of constraining physically-based deformable objects. In this method, an object can be defined locally in terms of kinetic and dynamic (mass, position, speed), and physical parameters (compressibility, ...
    • A Platform for User-Tailored Interaction Development in 2D, 3D, and VR 

      Encarnacao, L. Miguel; Fechter, Jurgen; Grunert, Thomas; Strasser, Wolfgang (Blackwell Science Ltd and the Eurographics Association, 1996)
      The discussion on the advantages and disadvantages of 2D, 3D, and VR interfaces and their applicability to different types of systems, users, and information led to a series of stand-alone implementations that lack the ...
    • Radiosity for dynamic scenes in flatland with the visibility complex 

      ORTI, Rachel; RIVIERE, Stephane; DURAND, Fredo; PUECH, Claude (Blackwell Science Ltd and the Eurographics Association, 1996)
      The radiosity method is particularly suitable for global illumination calculations in static environments. Nonetheless, recent applications of image synthesis such as architectural simulation or lighting design require the ...
    • Real-time Volumetric Deformable Models for Surgery Simulation using Finite Elements and Condensation 

      Bro-Nielsen, Morten; Cotin, Stephane (Blackwell Science Ltd and the Eurographics Association, 1996)
      This paper discusses the application of 3D solid volumetric Finite Element models to surgery simulation. In particular it introduces three new ideas for solving the problem of achieving real-time performance for these ...
    • Reusable Radiosity Objects 

      Ouhyoung, Ming; Chuang, Yung-Yu; Liang, Rung-Huei (Blackwell Science Ltd and the Eurographics Association, 1996)
      Because of the view independence and photo realistic image generation in a diffuse environment, radiosity is suitable for an interactive walk through system. The drawback of radiosity is that it is time-consuming in form ...
    • Simplification of Global-Illumination Meshes 

      Hughes, Merlin; Lastra, Anselmo A.; Saxe, Edward (Blackwell Science Ltd and the Eurographics Association, 1996)
      We present a methodfor simplifying the meshes produced as solutions to global illumination problems, reducing geometric complexity while retaining the perceived imagefidelity. The method has been applied to produce meshes ...
    • Special Effects with Half-Toning 

      Buchanan, John W. (Blackwell Science Ltd and the Eurographics Association, 1996)
      Half-toning is the process by which gray-scale images are approximated with sets of black and white pixels. The process works because our eyes perceive a local average, thus half-toning seeks to approximate the local ...
    • Surface Graph Sketching 

      Hutchinson, D.; Lin, F.; Hewitt, W.T. (Blackwell Science Ltd and the Eurographics Association, 1996)
      The production of patterns and designs upon surfaces has received only limited attention, with texturing techniques being accepted as adequate. Texturing, however, can be a very unsatisfactory and clumsy method of producing ...
    • Symbiosis of Virtual Reality and Scientific Visualization System 

      Haase, Helmut (Blackwell Science Ltd and the Eurographics Association, 1996)
      This paper describes a concept for the symbiosis of a virtual reality system and a system for scientific visualization, as well as an implementation (called ISVAS-VR) to evaluate the concept. The idea is to preserve the ...
    • A Three Dimensional Image Cache for Virtual Reality 

      Schaufler, Gernot; Sturzlinger, Wolfgang (Blackwell Science Ltd and the Eurographics Association, 1996)
      Despite recent advances in rendering hardware, large and complex virtual environments cannot be displayed with a sufficiently highframe rate, because of limitations in the available rendering performance.This paper presents ...
    • Three-Dimensional Modeling and Effects on Still Images 

      Zakait, Yaron; Rappoport, Ari (Blackwell Science Ltd and the Eurographics Association, 1996)
      Designers and creative artists use computer graphics and image processing effects on stall photographs in application areas such as advertising entertainment broadcasting and the arts Most of the effects available in ...
    • Vector Field Based Texture Mapping of Animated Implicit Objects 

      Smets-Solanes, Jean-Paul (Blackwell Science Ltd and the Eurographics Association, 1996)
      This paper shows that an adequate use of vectorfields can solve most inconsistencies related to texture mapping that appear in current animation and rendering systems based on implicit objects. The method used is based on ...