Recent Submissions

  • A Geometrical Based Method for Highly Complex Structured Textures Generation 

    Dischler, Jean-Michel; Ghazanfarpour, Djamchid (Blackwell Science Ltd and the Eurographics Association, 1995)
    Conventional 2D or 3D texturing methods do not permit an efficient simulation of highly complex structured textures like fire, fur, cotton, etc. More recent techniques, using specific kinds of 3D textures, such as hypertextures ...
  • The Compositing Buffer: A Flexible Method for Image Generation and Image Editing 

    Lau, Wing Hung; Wiseman, Neil (Blackwell Science Ltd and the Eurographics Association, 1995)
    In this paper, we describe a new buffer architecture called the Compositing Buffer. Although it is based on the A-buffer architecture described by Carpenter1, the new architecture introduces two important ideas which make ...
  • Optimization of a Priority List Algorithm for 3-D Rendering of Buildings 

    Morer, Paz; Alonso, Alejandro M. Garcia; Flaquer, Juan (Blackwell Science Ltd and the Eurographics Association, 1995)
    Architectural scenes usually have some peculiar properties, like parallel surfaces, symmetry, instantiation, easy clustering, etc. These properties can be used by visualization algorithms in order to improve the solution ...
  • Interactive Ray Tracing on a Virtual Shared-Memory Parallel Computer 

    Keates, M.J.; Hubbold, R.J. (Blackwell Science Ltd and the Eurographics Association, 1995)
    This paper describes the results of experiments with accelerated ray tracing on a virtual shared-memory parallel computer and attempts to determine whether this kind of architecture would be suitable for an interactive ray ...
  • Function Representation of Solids Reconstructed from Scattered Surface Points and Contours 

    Savchenko, Vladimir V.; Pasko, Alexander A.; Okunev, Oleg G.; Kunii, Tosiyasu L. (Blackwell Science Ltd and the Eurographics Association, 1995)
    This paper presents a novel approach to the reconstruction of geometric models and surfaces from given sets of points using volume splines. It results in the representation of a solid by the inequality f(x,y,z) ? 0. The ...