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GPU-Accelerated D2VR
(The Eurographics Association, 2006)
Traditional volume rendering approaches rely on obtaining values of sampled points in volumetric space, typically on a cartesian grid. Often, this cartesian grid is not the original source of the data. For example, in ...
SIMD-Aware Ray-Casting
(The Eurographics Association, 2006)
With the addition of loop and branch capabilities into the GPU programming set, a more natural and free-flowing volume rendering pipeline execution mode recently emerged. While the execution of the looped fragment program ...