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GPU-Accelerated D2VR
(The Eurographics Association, 2006)
Traditional volume rendering approaches rely on obtaining values of sampled points in volumetric space, typically on a cartesian grid. Often, this cartesian grid is not the original source of the data. For example, in ...
Applications of Optimal Sampling Lattices for Volume Acquisition via 3D Computed Tomography
(The Eurographics Association, 2007)
There has been mounting evidence that the familiar Cartesian lattices, while convenient for signal processing and representation, are sub-optimal when it comes to signal fidelity. More suitable in this respect are optimal ...