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Animation of Reactive Gaseous Fluids through Chemical Kinetics
(The Eurographics Association, 2004)
Although chemically reactive fluids may be used effectively to increase the reality of visual effects, little work has been done with the general modeling of chemical reactions in computer animation. In this paper, we ...
Directable Photorealistic Liquids
(The Eurographics Association, 2004)
We present a method for the directable animation of photorealistic liquids using the particle level set method to obtain smooth, visually pleasing complex liquid surfaces. We also provide for a degree of control common to ...
Leveraging the Talent of Hand Animators to Create Three-Dimensional Animation
(ACM SIGGRAPH / Eurographics Association, 2009)
The skills required to create compelling three-dimensional animation using computer software are quite different from those required to create compelling hand animation with pencil and paper. The three-dimensional medium ...
Detail-Preserving Fluid Control
(The Eurographics Association, 2006)
We propose a new fluid control technique that uses scale-dependent force control to preserve small-scale fluid detail. Control particles define local force fields and can be generated automatically from either a physical ...
Liquid Simulation on Lattice-Based Tetrahedral Meshes
(The Eurographics Association, 2007)
We describe a method for animating incompressible liquids with detailed free surfaces. For each time step, semi- Lagrangian contouring computes a new fluid boundary (represented as a fine surface triangulation) from the ...
Outside-In Anatomy Based Character Rigging
(The Eurographics Association, 2005)
For believable character animation, skin deformation should communicate important deformation effects due to underlying muscle movement. Anatomical models that capture these effects are typically constructed from the inside ...
Computing the Duration of Motion Transitions: An Empirical Approach
(The Eurographics Association, 2004)
This paper develops methods for determining a visually appealing length for a motion transition, i.e., a segue between two sequences of character animation. Motion transitions are an important component in generating ...
Image-based Collision Detection and Response between Arbitrary Volume Objects
(The Eurographics Association, 2008)
We present a new image-based method to process contacts between objects bounded by triangular surfaces. Unlike previous methods, it relies on image-based volume minimization, which eliminates complex geometrical computations ...
Adaptive Wisp Tree - a multiresolution control structure for simulating dynamic clustering in hair motion
(The Eurographics Association, 2003)
Realistic animation of long human hair is difficult due to the number of hair strands and to the complexity of their interactions. Existing methods remain limited to smooth, uniform, and relatively simple hair motion. We ...
FootSee: an Interactive Animation System
(The Eurographics Association, 2003)
We present an intuitive animation interface that uses a foot pressure sensor pad to interactively control avatars for video games, virtual reality, and low-cost performance-driven animation. During an offline training ...