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Fully Momentum-Conserving Reduced Deformable Bodies with Collision, Contact, Articulation, and Skinning
(ACM Siggraph, 2015)
We propose a novel framework for simulating reduced deformable bodies that fully accounts for linear and angular momentum conservation even in the presence of collision, contact, articulation, and other desirable effects. ...
Chimera Grids for Water Simulation
(ACM SIGGRAPH / Eurographics Association, 2013)
We introduce a new method for large scale water simulation using Chimera grid embedding, which discretizes space with overlapping Cartesian grids that translate and rotate in order to decompose the domain into different ...
Mass and Momentum Conservation for Fluid Simulation
(The Eurographics Association, 2011)
Momentum conservation has long been used as a design principle for solid simulation (e.g. collisions between rigid bodies, mass-spring elastic and damping forces, etc.), yet it has not been widely used for fluid simulation. ...
A Hybrid Lagrangian-Eulerian Formulation for Bubble Generation and Dynamics
(ACM SIGGRAPH / Eurographics Association, 2013)
We present a hybrid Lagrangian-Eulerian framework for simulating both small and large scale bubble dynamics, where the bubbles can grow or shrink in volume as dictated by pressure forces in the surrounding fluid. Small ...
Simulating Free Surface Flow with Very Large Time Steps
(The Eurographics Association, 2012)
We provide a novel simulation method for incompressible free surface flows that allows for large time steps on the order of 10-40 times bigger than the typical explicit time step restriction would allow. Although semi-Lagrangian ...
Efficient Denting and Bending of Rigid Bodies
(The Eurographics Association, 2014)
We present a novel method for the efficient denting and bending of rigid bodies without the need for expensive finite element simulations. Denting is achieved by deforming the triangulated surface of the target body based ...
Fully Automatic Generation of Anatomical Face Simulation Models
(ACM Siggraph, 2015)
We present a fast, fully automatic morphing algorithm for creating simulatable flesh and muscle models for human and humanoid faces. Current techniques for creating such models require a significant amount of time and ...
Practical Animation of Compressible Flow for ShockWaves and Related Phenomena
(The Eurographics Association, 2010)
We propose a practical approach to integrating shock wave dynamics into traditional smoke simulations. Previous methods either simplify away the compressible component of the flow and are unable to capture shock fronts or ...
A Robust Volume Conserving Method for Character-Water Interaction
(ACM, 2019)
We propose a novel volume conserving framework for character- water interaction, using a novel volume-of-fluid solver on a skinned tetrahedral mesh, enabling the high degree of the spatial adaptiv- ity in order to capture ...
A new sharp-crease bending element for folding and wrinkling surfaces and volumes
(ACM Siggraph, 2015)
We present a novel sharp-crease bending element for the folding and wrinkling of surfaces and volumes. Based on a control curve specified by an artist or derived from internal stresses of a simulation, we create a piecewise ...