Now showing items 189-208 of 481

    • A GAN-Like Approach for Physics-Based Imitation Learning and Interactive Control 

      Xu, Pei; Karamouzas, Ioannis (ACM, 2021)
      We present a simple and intuitive approach for interactive control of physically simulated characters. Our work builds upon generative adversarial networks (GAN) and reinforcement learning, and introduces an imitation ...
    • Gaze Driven Animation of Eyes 

      Neog, Debanga Raj; Ranjan, Anurag; Cardoso, João L.; Pai, Dinesh K. (ACM Siggraph, 2015)
      We present a data driven model of eye movement, that includes movement of the globes, the periorbital soft tissues and eyelids and also the formation of wrinkles in the tissues. We describe a pipeline for measurement and ...
    • A Generalized Constitutive Model for Versatile MPM Simulation and Inverse Learning with Differentiable Physics 

      Su, Haozhe; Li, Xuan; Xue, Tao; Jiang, Chenfanfu; Aanjaneya, Mridul (ACM Association for Computing Machinery, 2023)
      We present a generalized constitutive model for versatile physics simulation of inviscid fluids, Newtonian viscosity, hyperelasticity, viscoplasticity, elastoplasticity, and other physical effects that arise due to a mixture ...
    • Generating Flying Creatures using Body-Brain Co-Evolution 

      Shim, Yoon-Sik; Kim, Chang-Hun (The Eurographics Association, 2003)
      This paper describes a system that produces double-winged flying creatures using body-brain co-evolution without need of complex flapping flight aerodynamics. While artificial life techniques have been used to create a ...
    • Generating Surface Crack Patterns 

      Iben, Hayley N.; O'Brien, James F. (The Eurographics Association, 2006)
      We present a method for generating surface crack patterns that appear in materials such as mud, ceramic glaze, and glass. To model these phenomena, we build upon existing physically based methods. Our algorithm generates ...
    • Geodesic Voxel Binding for Production Character Meshes 

      Dionne, Olivier; Lasa, Martin de (ACM SIGGRAPH / Eurographics Association, 2013)
      We propose a fully automatic method for specifying influence weights for closed-form skinning methods, such as linear blend skinning. Our method is designed to work with production meshes that may contain non-manifold ...
    • Geometric, Variational Integrators for Computer Animation 

      Kharevych, Liliya; Yang, Weiwei; Tong, Yiying; Kanso, Eva; Marsden, Jerrold E.; Schröder, Peter; Desbrun, Matthieu (The Eurographics Association, 2006)
      We present a general-purpose numerical scheme for time integration of Lagrangian dynamical systems an important computational tool at the core of most physics-based animation techniques. Several features make this particular ...
    • Geometry Videos: A New Representation for 3D Animations 

      Briceño, Hector M.; Sander, Pedro V.; McMillan, Leonard; Gortler, Steven; Hoppe, Hugues (The Eurographics Association, 2003)
      We present the 'Geometry Video', a new data structure to encode animated meshes. Being able to encode animated meshes in a generic source-independent format allows people to share experiences. Changing the viewpoint allows ...
    • Geometry-Driven Photorealistic Facial Expression Synthesis 

      Zhang, Qingshan; Liu, Zicheng; Guo, Baining; Shum, Harry (The Eurographics Association, 2003)
      Expression mapping (also called performance driven animation) has been a popular method to generate facial animations. One shortcoming of this method is that it does not generate expression details such as the wrinkles due ...
    • Global Position Prediction for Interactive Motion Capture 

      Schreiner, Paul; Perepichka, Maksym; Lewis, Hayden; Darkner, Sune; Kry, Paul G.; Erleben, Kenny; Zordan, Victor B. (ACM, 2021)
      We present a method for reconstructing the global position of motion capture where position sensing is poor or unavailable. Capture systems, such as IMU suits, can provide excellent pose and orientation data of a capture ...
    • Globally Coupled Collision Handling Using Volume Preserving Impulses 

      Sifakis, Eftychios; Marino, Sebastian; Teran, Joseph (The Eurographics Association, 2008)
      We present a novel algorithm for collision processing on triangulated meshes. Our method robustly maintains a collision free state on complex geometries while resorting to collision resolution at time intervals often ...
    • Goal-Directed Stepping with Momentum Control 

      Wu, Chun-Chih; Zordan, Victor (The Eurographics Association, 2010)
      This paper proposes a technique for animating simulated characters to perform controlled steps. The desired step is controlled by high-level goals, namely step position and step duration. These stepping goals guide the ...
    • GPU-Based Contact-Aware Trajectory Optimization Using A Smooth Force Model 

      Pan, Zherong; Ren, Bo; Manocha, Dinesh (ACM, 2019)
      We present a new formulation of trajectory optimization for articulated bodies. Our approach uses a fully differentiable dynamic model of the articulated body, and a smooth force model that approximates all kinds of ...
    • Graph-based Fire Synthesis 

      Zhang, Yubo; Correa, Carlos D.; Ma, Kwan-Liu (The Eurographics Association, 2011)
      We present a novel graph-based data-driven technique for cost-effective fire modeling. This technique allows composing long animation sequences using a small number of short simulations. While traditional techniques such ...
    • Group Behavior from Video: A Data-Driven Approach to Crowd Simulation 

      Lee, Kang Hoon; Choi, Myung Geol; Hong, Qyoun; Lee, Jehee (The Eurographics Association, 2007)
      Crowd simulation techniques have frequently been used to animate a large group of virtual humans in computer graphics applications. We present a data-driven method of simulating a crowd of virtual humans that exhibit ...
    • Group Motion Graphs 

      Lai, Yu-Chi; Chenney, Stephen; Fan, Shao Hua (The Eurographics Association, 2005)
      We introduce Group Motion Graphs, a data-driven animation technique for groups of discrete agents, such as flocks, herds, or small crowds. Group Motion Graphs are conceptually similar to motion graphs constructed from ...
    • Guided TimeWarping for Motion Editing 

      Hsu, Eugene; Silva, Marco da; Popovic, Jovan (The Eurographics Association, 2007)
      Time warping allows users to modify timing without affecting poses. It has many applications in animation systems for motion editing, such as refining motions to meet new timing constraints or modifying the acting of ...
    • Guiding of Smoke Animations Through Variational Coupling of Simulations at Different Resolutions 

      Nielsen, Michael B.; Christensen, Brian B.; Zafar, Nafees Bin; Roble, Doug; Museth, Ken (ACM SIGGRAPH / Eurographics Association, 2009)
      We propose a novel approach to guiding of Eulerian-based smoke animations through coupling of simulations at different grid resolutions. Specifically we present a variational formulation that allows smoke animations to ...
    • Handrix: Animating the Human Hand 

      Koura, George El; Singh, Karan (The Eurographics Association, 2003)
      The human hand is a complex organ capable of both gross grasp and fine motor skills. Despite many successful high-level skeletal control techniques, animating realistic hand motion remains tedious and challenging. This ...
    • Hands On: Interactive Animation of Precision Manipulation and Contact 

      Humberston, Ben; Pai, Dinesh K. (ACM Siggraph, 2015)
      Humans show effortless dexterity while manipulating objects using their own hands. However, specifying the motion of a virtual character's hand or of a robotic manipulator remains a difficult task that requires animation ...