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Rapid Sketch Modeling of Clouds
(The Eurographics Association, 2008)
Clouds are an important visual element of any natural scene and computer artists often wish to create specific cloud shapes (for example in the film Amélie, as depicted in Fig 1). We describe a sketch based interface for ...
Sketch-Based Modeling of Vascular Systems: a First Step Towards Interactive Teaching of Anatomy
(The Eurographics Association, 2010)
We present a sketch-based modeling system, inspired from anatomical drawing, which constructs plausible 3D models of branching vessels from a single sketch. The input drawing typically includes non-flat silhouettes and ...
Matisse: Painting 2D regions for Modeling Free-Form Shapes
(The Eurographics Association, 2008)
This paper presents Matisse, an interactive modeling system aimed at providing the public with a very easy way to design free-form 3D shapes. The user progressively creates a model by painting 2D regions of arbitrary ...
Relief: A Modeling by Drawing Tool
(The Eurographics Association, 2004)
This paper presents a modeling system which takes advantage of two-dimensional drawing knowledge to design three-dimensional free-form shapes. A set of mouse or tablet strokes is interpreted by the system as defining both ...
Sketching Garments for Virtual Characters .
(The Eurographics Association, 2004)
We present a method for simply and interactively creating basic garments for dressing virtual characters in applications like video games. The user draws an outline of the front or back of the garment, and the system makes ...
Adding Dynamics to Sketch-based Character Animations
(The Eurographics Association, 2015)
Cartoonists and animators often use lines of action to emphasize dynamics in character poses. In this paper, we propose a physically-based model to simulate the line of action's motion, leading to rich motion from simple ...