Recent Submissions

  • Real-Time Open Water Environments with Interacting Objects 

    Cords, Hilko; Staadt, Oliver (The Eurographics Association, 2009)
    Large bodies of water are an integral part of nature and, thus, are of high interest for interactive 3D applications, e.g., computer games and virtual environments. We present a new scheme for real-time wave simulation in ...
  • Corotated SPH for Deformable Solids 

    Becker, Markus; Ihmsen, Markus; Teschner, Matthias (The Eurographics Association, 2009)
    Smoothed Particle Hydrodynamics (SPH) is a powerful technique for the animation of natural phenomena. While early SPH approaches in Computer Graphics have mainly been concerned with liquids or gases, recent research also ...
  • Interactive Modeling of Virtual Ecosystems 

    Benes, Bedrich; Andrysco, Nathan; Stava, Ondrej (The Eurographics Association, 2009)
    We present a novel technique for interactive, intuitive, and efficient modeling of virtual plants and plant ecosystems. Our approach is biologically-based, but shades the user from overwhelming input parameters by simplifying ...
  • A Geometric Algorithm for Snow Distribution in Virtual Scenes 

    Festenberg, Niels v.; Gumhold, Stefan (The Eurographics Association, 2009)
    Freshly fallen snow is a popular natural phenomenon able to evoke great beauty in all kinds of scenes. However, there still does not exist an all-purpose algorithm for automated snow distribution in virtual worlds. Previous ...
  • Procedural Modeling of Leather Texture with Structural Elements 

    Sakurai, Kaisei; Miyata, Kazunori; Kawai, Naoki; Matsufuji, Kazuo (The Eurographics Association, 2009)
    This paper proposes a simple generation method for realistic leather texture. Leather surface consists of five structural elements, which are cristae, sulci, wrinkles, pockets and pores, which characterize the visual ...