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A Shader Framework for Rapid Prototyping of GPU-Based Volume Rendering
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
In this paper, we present a rapid prototyping framework for GPU-based volume rendering. Therefore, we propose a dynamic shader pipeline based on the SuperShader concept and illustrate the design decisions. Also, important ...
Visual Boosting in Pixel-based Visualizations
(The Eurographics Association and Blackwell Publishing Ltd., 2011)
Pixel-based visualizations have become popular, because they are capable of displaying large amounts of data and at the same time provide many details. However, pixel-based visualizations are only effective if the data set ...
Visualization of Particle-based Data with Transparency and Ambient Occlusion
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Particle-based simulation techniques, like the discrete element method or molecular dynamics, are widely used in many research fields. In real-time explorative visualization it is common to render the resulting data using ...
Efficient Contrast Effect Compensation with Personalized Perception Models
(The Eurographics Association and John Wiley & Sons Ltd., 2015)
Color is one of the most effective visual variables and is frequently used to encode metric quantities. Contrast effects are considered harmful in data visualizations since they significantly bias our perception of colors. ...