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Dirty Glass: Rendering Contamination on Transparent Surfaces
(The Eurographics Association, 2007)
Rendering of clean transparent objects has been well studied in computer graphics. However, real-world transparent objects are seldom clean their surfaces have a variety of contaminants such as dust, dirt, and lipids. These ...
Efficient Rendering of Human Skin
(The Eurographics Association, 2007)
Existing offline techniques for modeling subsurface scattering effects in multi-layered translucent materials such as human skin achieve remarkable realism, but require seconds or minutes to generate an image. We demonstrate ...
Rendering Discrete Random Media Using Precomputed Scattering Solutions
(The Eurographics Association, 2007)
This paper addresses light transport through a discrete random medium, which we define as a volume filled with macroscopic scattering geometry generated by a random process. This formulation is more general than standard ...