Now showing items 21-35 of 35

    • Natural Image Colorization 

      Luan, Qing; Wen, Fang; Cohen-Or, Daniel; Liang, Lin; Xu, Ying-Qing; Shum, Heung-Yeung (The Eurographics Association, 2007)
      In this paper, we present an interactive system for users to easily colorize the natural images of complex scenes. In our system, colorization procedure is explicitly separated into two stages: Color labeling and Color ...
    • An Interactive Perceptual Rendering Pipeline using Contrast and Spatial Masking 

      Drettakis, George; Bonneel, Nicolas; Dachsbacher, Carsten; Lefebvre, Sylvain; Schwarz, Michael; Viaud-Delmon, Isabelle (The Eurographics Association, 2007)
      We present a new perceptual rendering pipeline which takes into account visual masking due to contrast and spatial frequency. Our framework predicts inter-object, scene-level masking caused by partial occlusion and shadows. ...
    • Incremental Instant Radiosity for Real-Time Indirect Illumination 

      Laine, Samuli; Saransaari, Hannu; Kontkanen, Janne; Lehtinen, Jaakko; Aila, Timo (The Eurographics Association, 2007)
      We present a method for rendering single-bounce indirect illumination in real time on currently available graphics hardware. The method is based on the instant radiosity algorithm, where virtual point lights (VPLs) are ...
    • Photorealistic Image Rendering with Population Monte Carlo Energy Redistribution 

      Lai, Yu-Chi; Fan, Shao Hua; Chenney, Stephen; Dyer, Charcle (The Eurographics Association, 2007)
      This work presents a novel global illumination algorithm which concentrates computation on important light transport paths and automatically adjusts energy distributed area for each light transport path. We adapt statistical ...
    • Instant Sound Scattering 

      Tsingos, Nicolas; Dachsbacher, Carsten; Lefebvre, Sylvain; Dellepiane, Matteo (The Eurographics Association, 2007)
      Real-time sound rendering engines often render occlusion and early sound reflection effects using geometrical techniques such as ray or beam tracing. They can only achieve interactive rendering for environments of low local ...
    • Ray Tracing Dynamic Scenes using Selective Restructuring 

      Yoon, Sung-Eui; Curtis, Sean; Manocha, Dinesh (The Eurographics Association, 2007)
      We present a novel algorithm to selectively restructure bounding volume hierarchies (BVHs) for ray tracing dynamic scenes. We derive two new metrics to evaluate the culling efficiency and restructuring benefit of any BVH. ...
    • Scene Collages and Flexible Camera Arrays 

      Nomura, Yoshikuni; Zhang, Li; Nayar, Shree K. (The Eurographics Association, 2007)
      This paper presents an automatic method for creating a collage from a collection of photos of a scene taken from different viewpoints. The collage is constructed by aligning the images (in terms of their positions, rotations ...
    • Physically Based Real-Time Translucency for Leaves 

      Habel, Ralf; Kusternig, Alexander; Wimmer, Michael (The Eurographics Association, 2007)
      This paper presents a new shading model for real-time rendering of plant leaves that reproduces all important attributes of a leaf and allows for a large number of leaves to be shaded. In particular, we use a physically ...
    • Soft Shadows by Ray Tracing Multilayer Transparent Shadow Maps 

      Xie, Feng; Tabellion, Eric; Pearce, Andrew (The Eurographics Association, 2007)
      We present a method for high quality soft shadows for area lights in cinematic lighting. The method is an extension of traditional shadow maps, so it has the advantage of image based shadow methods; the algorithm s complexity ...
    • Rendering Translucent Materials Using Photon Diffusion 

      Donner, Craig; Jensen, Henrik Wann (The Eurographics Association, 2007)
      We present a new algorithm for rendering translucent materials that combines photon tracing with diffusion. This combination makes it possible to efficiently render highly scattering translucent materials while accounting ...
    • Efficient Rendering of Human Skin 

      d'Eon, Eugene; Luebke, David; Enderton, Eric (The Eurographics Association, 2007)
      Existing offline techniques for modeling subsurface scattering effects in multi-layered translucent materials such as human skin achieve remarkable realism, but require seconds or minutes to generate an image. We demonstrate ...
    • Procedural Editing of Bidirectional Texture Functions 

      Mueller, Gero; Sarlette, Ralf; Klein, Reinhard (The Eurographics Association, 2007)
      Measured material representations like Bidirectional Texture Functions or Reflectance Fields offer very realistic appearance but the user is currently not capable of changing this appearance in an effective and intuitive ...
    • Rendering Discrete Random Media Using Precomputed Scattering Solutions 

      Moon, Jonathan T.; Walter, Bruce; Marschner, Stephen R. (The Eurographics Association, 2007)
      This paper addresses light transport through a discrete random medium, which we define as a volume filled with macroscopic scattering geometry generated by a random process. This formulation is more general than standard ...
    • Pixel-Correct Shadow Maps with Temporal Reprojection and Shadow Test Confidence 

      Scherzer, Daniel; Jeschke, Stefan; Wimmer, Michael (The Eurographics Association, 2007)
      Shadow mapping suffers from spatial aliasing (visible as blocky shadows) as well as temporal aliasing (visible as flickering). Several methods have already been proposed for reducing such artifacts, but so far none is able ...
    • Precomputed Radiance Transfer for Dynamic Scenes Taking into Account Light Interreflection 

      Iwasaki, Kei; Dobashi, Yoshinori; Yoshimoto, Fujiichi; Nishita, Tomoyuki (The Eurographics Association, 2007)
      Fast rendering of dynamic scenes taking into account global illumination is one of the most challenging tasks in computer graphics. This paper proposes a new precomputed radiance transfer (PRT) method for rendering dynamic ...