Now showing items 30-41 of 41

    • Real-time appearance preserving out-of-core rendering with shadows 

      Guthe, Michael; Borodin, Pavel; Balázs, Ákos; Klein, Reinhard (The Eurographics Association, 2004)
      Despite recent advances in finding efficient LOD-representations for gigantic 3D objects, rendering of complex, gigabyte-sized models and environments is still a challenging task, especially under real-time constraints and ...
    • Realtime Caustics Using Distributed Photon Mapping 

      Günther, Johannes; Wald, Ingo; Slusallek, Philipp (The Eurographics Association, 2004)
      With the advancements in realtime ray tracing and new global illumination algorithms we are now able to render the most important illumination effects at interactive rates. One of the major remaining issues is the fast and ...
    • Rendering Evolution at Industrial Light and Magic 

      Hery, Christophe (The Eurographics Association, 2004)
      From Jurassic Park to Van Helsing, the rendering technologies at ILM have evolved over the last 10 years, both to satisfy the high demands of our clients and also those of the general public. State-of-the-art rendering ...
    • Rendering Forest Scenes in Real-Time 

      Decaudin, Philippe; Neyret, Fabrice (The Eurographics Association, 2004)
      Forests are crucial for scene realism in applications such as light simulators. This paper proposes a new representation allowing for the real-time rendering of realistic forests covering an arbitrary terrain. It lets us ...
    • Rendering Procedural Terrain by Geometry Image Warping 

      Dachsbacher, Carsten; Stamminger, Marc (The Eurographics Association, 2004)
      We describe an approach for rendering large terrains in real-time. A digital elevation map defines the rough shape of the terrain. During rendering, procedural geometric and texture detail is added by the graphics hardware. ...
    • A Self-Reconfigurable Camera Array 

      Zhang, Cha; Chen, Tsuhan (The Eurographics Association, 2004)
      This paper presents a self-reconfigurable camera array system that captures video sequences from an array of mobile cameras, renders novel views on the fly and reconfigures the camera positions to achieve better rendering ...
    • A Self-Shadow Algorithm for Dynamic Hair using Density Clustering 

      Mertens, Tom; Kautz, Jan; Bekaert, Philippe; Reeth, Frank Van (The Eurographics Association, 2004)
      Self-shadowing is an important factor in the appearance of hair and fur. In this paper we present a new rendering algorithm to accurately compute shadowed hair at interactive rates using graphics hardware. No constraint ...
    • Simulating Photon Mapping for Real-time Applications 

      Larsen, Bent Dalgaard; Christensen, Niels Jørgen (The Eurographics Association, 2004)
      This paper introduces a novel method for simulating photon mapping for real-time applications. First we introduce a new method for selectively redistributing photons. Then we describe a method for selectively updating the ...
    • Sketch Interpretation and Refinement Using Statistical Models 

      Simhon, Saul; Dudek, Gregory (The Eurographics Association, 2004)
      We present a system for generating 2D illustrations from hand drawn outlines consisting of only curve strokes. A user can draw a coarse sketch and the system would automatically augment the shape, thickness, color and ...
    • Smooth Reconstruction and Compact Representation of Reflectance Functions for Image-based Relighting 

      Masselus, Vincent; Peers, Pieter; Dutré, Philip; Willemsy, Yves D. (The Eurographics Association, 2004)
      In this paper we present a new method to reconstruct reflectance functions for image-based relighting. A reflectance function describes how a pixel in a photograph is observed depending on the incident illumination on the ...
    • A spectral-particle hybrid method for rendering falling snow 

      Langer, M. S.; Zhang, L.; Klein, A.W.; Bhatia, A.; Pereira, J.; Rekhi, D. (The Eurographics Association, 2004)
      Falling snow has the visual property that it is simultaneously a set of discrete moving particles as well as a dynamic texture. To capture the dynamic texture properties of falling snow using particle systems can, however, ...
    • Spherical Harmonic Gradients for Mid-Range Illumination 

      Annen, Thomas; Kautz, Jan; Durand, Frédo; Seidel, Hans-Peter (The Eurographics Association, 2004)
      Spherical harmonics are often used for compact description of incident radiance in low-frequency but distant lighting environments. For interaction with nearby emitters, computing the incident radiance at the center of an ...