44-Issue 8
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High-Performance Graphics 2025
Copenhagen, Denmark | June 23 - 25, 2025
(High Performance Graphics - Symposium Papers track is available here.)
Copenhagen, Denmark | June 23 - 25, 2025
(High Performance Graphics - Symposium Papers track is available here.)
Bounding Volume Hierarchies
DOBB-BVH: Efficient Ray Traversal by Transforming Wide BVHs into Oriented Bounding Box
Trees using Discrete Rotations
Fused Collapsing for Wide BVH Construction
UBVH: Unified Bounding Volume and Scene Geometry Representation for Ray Tracing
Graphics Simulators, Systems and Compilers
Arches: A Cycle-Level Hardware Simulation Framework for Exploring Massively Parallel Ray
Tracing Architectures
RenderMan XPU: A Hybrid CPU+GPU Renderer for Interactive and Final-frame Rendering
Procedural Generation and Sculpting
Triangle Rejection Sampling for Density-Equipped Meshes on GPU
Perception in Motion
CGVQM+D: Computer Graphics Video Quality Metric and Dataset
Image-Based Spatio-Temporal Upsampling for Split Rendering
Splats and Points
Splatshop: Efficiently Editing Large Gaussian Splat Models
Real-Time Rendering
Spherical Harmonic Exponentials for Efficient Glossy Reflections
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