Now showing items 12-14 of 14

    • Quadtree Relief Mapping 

      Schroders, Marc F. A.; Gulik, Rob van (The Eurographics Association, 2006)
      Relief mapping is an image based technique for rendering surface details. It simulates depth on a polygonal model using a texture that encodes surface height. The presented method incorporates a quadtree structure to achieve ...
    • Realistic Soft Shadows by Penumbra-Wedges Blending 

      Forest, Vincent; Barthe, Loïc; Paulin, Mathias (The Eurographics Association, 2006)
      Recent real-time shadow generation techniques try to provide shadows with realistic penumbrae. However, most techniques are whether non-physically based or too simplified to produce convicing results. The penumbra-wedges ...
    • The Visual Vulnerability Spectrum: Characterizing Architectural Vulnerability for Graphics Hardware 

      Sheaffer, Jeremy W.; Luebke, David P.; Skadron, Kevin (The Eurographics Association, 2006)
      With shrinking process technology, the primary cause of transient faults in semiconductors shifts away from highenergy cosmic particle strikes and toward more mundane and pervasive causes-power fluctuations, crosstalk, and ...