Now showing items 17-19 of 19

    • Task Management for Irregular-Parallel Workloads on the GPU 

      Tzeng, Stanley; Patney, Anjul; Owens, John D. (The Eurographics Association, 2010)
      We explore software mechanisms for managing irregular tasks on graphics processing units (GPUs). We demonstrate that dynamic scheduling and efficient memory management are critical problems in achieving high efficiency on ...
    • Texture Compression of Light Maps using Smooth Profile Functions 

      Rasmusson, Jim; Ström, Jacob; Wennersten, Per; Doggett, Michael; Akenine-Möller, Tomas (The Eurographics Association, 2010)
      Light maps have long been a popular technique for visually rich real-time rendering in games. They typically contain smooth color gradients which current low bit rate texture compression techniques, such as DXT1 and ETC2, ...
    • A Work-Efficient GPU Algorithm for Level Set Segmentation 

      Roberts, Mike; Packer, Jeff; Sousa, Mario Costa; Mitchell, Joseph Ross (The Eurographics Association, 2010)
      We present a novel GPU level set segmentation algorithm that is both work-efficient and step-efficient. Our algorithm: (1) has linear work-complexity and logarithmic step-complexity, both of which depend only on the size ...