Search
Now showing items 1-2 of 2
A Hardware-Aware Debugger for the OpenGL Shading Language
(The Eurographics Association, 2007)
The enormous flexibility of the modern GPU rendering pipeline as well as the availability of high-level shader languages have led to an increased demand for sophisticated programming tools. As the application domain for ...
A Simple and Flexible Volume Rendering Framework for Graphics-Hardware-based Raycasting
(The Eurographics Association, 2005)
In this work we present a flexible framework for GPU-based volume rendering. The framework is based on a single pass volume raycasting approach and is easily extensible in terms of new shader functionality. We demonstrate ...