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An Automatic Approach for the Classification of Ancient Clay Statuettes Based on Heads Features Recognition
(The Eurographics Association, 2019)
In recent years, quantitative approaches based on mathematical theories and ICT tools, known under the terms of digital, computational, and virtual archaeology, are more and more involved in the traditional archaeological ...
Reproduction of Gloss, Color and Relief of Paintings using 3D Scanning and 3D Printing
(The Eurographics Association, 2017)
High fidelity reproductions of paintings provide new opportunities to museums in preserving and providing access to cultural heritage. This paper presents an integrated system which is able to capture and fabricate color, ...
Shading Style Assessment for Vessel Wall and Lumen Visualization
(The Eurographics Association, 2021)
Current blood vessel rendering usually depicts solely the surface of vascular structures and does not visualize any interior structures. While this approach is suitable for most applications, certain cardiovascular diseases, ...
Possibilities and Challenges of Portraying Cultural Heritage Artefacts using Augmented Reality: the Mjällby Crucifix Case Study
(The Eurographics Association, 2020)
The increasing application of immersive technologies, i.e. virtual reality (VR) and augmented reality (AR), in cultural heritage (CH) offers new ways of displaying artefacts and historical sites. VR and AR provide an added ...
MRI Hip Joint Segmentation: A Locally Bhattacharyya Weighted Hybrid 3D Level Set Approach
(The Eurographics Association, 2017)
In this paper, we propose a novel hybrid level set approach that locally balances the combined use of both Gradient Vector Flow and region based energy cost function by means of the Bhattacharyya coefficient. The local ...
Digital Workflow for Creating 3D Puzzles to Engage Audiences in the Interpretation of Archaeological Artefacts
(The Eurographics Association, 2018)
3D physical puzzles are typically used to engage audiences in the interpretation of archaeological artefacts in a museum exhibition. The reason for this is that a puzzle can be seen as a game but also as a complex activity ...
AR-Assisted Craniotomy Planning for Tumour Resection
(The Eurographics Association, 2021)
Craniotomy is a procedure where neurosurgeons open the patient's skull to gain direct access to the brain. The craniotomy's position defines the access path from the skull surface to the tumour and, consequently, the healthy ...
VR-assisted Architectural Design in a Heritage Site: the Sagrada Família Case Study
(The Eurographics Association, 2018)
Virtual Reality (VR) simulations have long been proposed to allow users to explore both yet-to-built buildings in architectural design, and ancient, remote or disappeared buildings in cultural heritage. In this paper we ...
Visual Navigation Support for Liver Applicator Placement using Interactive Map Displays
(The Eurographics Association, 2017)
Navigated placement of an ablation applicator in liver surgery would benefit from an effective intraoperative visualization of delicate 3D anatomical structures. In this paper, we propose an approach that facilitates surgery ...
Visual Analysis of Multivariate Intensive Care Surveillance Data
(The Eurographics Association, 2020)
We present an approach for visual analysis of high-dimensional measurement data with varying sampling rates in the context of an experimental post-surgery study performed on a porcine surrogate model. The study aimed at ...