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Interactive Rendering of Translucent Deformable Objects
(The Eurographics Association, 2003)
Realistic rendering of materials such as milk, fruits, wax, marble, and so on, requires the simulation of subsurface scattering of light. This paper presents an algorithm for plausible reproduction of subsurface scattering ...
Convolution Shadow Maps
(The Eurographics Association, 2007)
We present Convolution Shadow Maps, a novel shadow representation that affords efficient arbitrary linear filtering of shadows. Traditional shadow mapping is inherently non-linear w.r.t. the stored depth values, due to the ...