Search
Now showing items 1-5 of 5
Particle-Based Fluid-Fluid Interaction
(The Eurographics Association, 2005)
The interesting and complex behavior of fluids emerges mainly from interaction processes. While interactions of fluids with static or dynamic solids has caught some attention in computer graphics lately, the mutual interaction ...
Example-Based 3D Scan Completion
(The Eurographics Association, 2005)
We present a novel approach for obtaining a complete and consistent 3D model representation from incomplete surface scans, using a database of 3D shapes to provide geometric priors for regions of missing data. Our method ...
A Unified Lagrangian Approach to Solid-Fluid Animation
(The Eurographics Association, 2005)
We present a framework for physics-based animation of deforming solids and fluids. By merging the equations of solid mechanics with the Navier-Stokes equations using a particle-based Lagrangian approach, we are able to ...
A Practical Structured Light Acquisition System for Point-Based Geometry and Texture
(The Eurographics Association, 2005)
We present a simple and high-quality 3D scanning system based on structured light. It uses the common setup of a video projector, a computer-controlled turntable and a single camera. Geometry is acquired using a combination ...
Conversion of Point-Sampled Models to Textured Meshes
(The Eurographics Association, 2005)
We present an algorithm to convert point-sampled objects to textured meshes. The output mesh carries the geometric information present in the input model, while information about color and other surface attributes is ...