Browsing Eurographics Workshops and Symposia by Subject "B.3.2 [Memory Structures]"
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IMEM: An Intelligent Memory for Bump- and Reflection-Mapping
(The Eurographics Association, 1998)Data path simplification in the context of reflection- and bumpmapping hardware opens new solutions in the design of rendering and shading circuits. We are proposing a novel approach to rendering bump- and reflection-mapped ... -
A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting
(The Eurographics Association, 1999)In this paper we present a low-cost memory architecture running at 100 MHz which is suited for any PCI-based volume rendering accelerator using the ray-casting approach. Current SDRAM technology, parallel access to all ... -
Neon: A Single-Chip 3D Workstation Graphics Accelerator
(The Eurographics Association, 1998)High-performance 3D graphics accelerators traditionally require multiple chips on multiple boards, including geometry, rasterizing, pixel processing, and texture mapping chips. These designs are often scalable: they can ...