Now showing items 1-3 of 3

    • IMEM: An Intelligent Memory for Bump- and Reflection-Mapping 

      Kugler, Anders (The Eurographics Association, 1998)
      Data path simplification in the context of reflection- and bumpmapping hardware opens new solutions in the design of rendering and shading circuits. We are proposing a novel approach to rendering bump- and reflection-mapped ...
    • A Low-Cost Memory Architecture For PCI-Based Interactive Ray Casting 

      Doggett, Michael; Meißner, Michael; Kanust, Urs (The Eurographics Association, 1999)
      In this paper we present a low-cost memory architecture running at 100 MHz which is suited for any PCI-based volume rendering accelerator using the ray-casting approach. Current SDRAM technology, parallel access to all ...
    • Neon: A Single-Chip 3D Workstation Graphics Accelerator 

      McCormack, Joel; McNamara, Robert; Gianos, Christopher; Seiler, Larry; Jouppi, Norman P.; Correll, Ken (The Eurographics Association, 1998)
      High-performance 3D graphics accelerators traditionally require multiple chips on multiple boards, including geometry, rasterizing, pixel processing, and texture mapping chips. These designs are often scalable: they can ...