Now showing items 1-2 of 2

    • Temporally Stable Real-Time Joint Neural Denoising and Supersampling 

      Thomas, Manu Mathew; Liktor, Gabor; Peters, Christoph; Kim, Sungye; Vaidyanathan, Karthik; Forbes, Angus G. (ACM Association for Computing Machinery, 2022)
      Recent advances in ray tracing hardware bring real-time path tracing into reach, and ray traced soft shadows, glossy reflections, and diffuse global illumination are now common features in games. Nonetheless, ray budgets ...
    • Wide BVH Traversal with a Short Stack 

      Vaidyanathan, Karthik; Woop, Sven; Benthin, Carsten (The Eurographics Association, 2019)
      Compressed wide bounding volume hierarchies can significantly improve the performance of incoherent ray traversal, through a smaller working set of inner nodes and therefore a higher cache hit rate. While inner nodes in ...